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The question is if you are facing a class that can't force movement ditch, what justification is there to have a bonus against them because another class can? It's just poor design from a balance perspective, introduces an unnecessary variable.Balance free vault/muster is fine with me. Artifacts are subject to change without notice yadda yadda yadda.
Everiine said:"'Cause the fighting don't stop till I walk in."-Synkarin's Lament.
I technically don't mind wounds being cured by health as it forced folks to choose between building wounds or curing the damage caused by the warrior. Part of the problem though is health is so high for some folks so the damage part is inconsequential and you can just focus on applying health to wounds.Ice-cured toxins would probably lead exactly to what @Ciaran said with warriors not using anything besides calcise and dendroxin in order to effectively build wounds.
The problem is, it's literally the ONLY way to build wounds. If you fail poison procs a couple times suddenly someone's 100% cured