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Two things that I would like to see in the Overhaul:1. APPLY ICE TO ARMS/LEGS. Pre-Overhaul you could do APPLY MENDING TO ARMS/LEGS and it would pick a damaged arm/leg at random. It would be nice to have that functionality back.2. The Collegium healing quests being updated to reflect the new cures. Currently, they ask for mending and chervil and pennyroyal and such.
Everiine said:"'Cause the fighting don't stop till I walk in."-Synkarin's Lament.
== Focus ==Doubled cure balance seems very harsh. We do not really have issues with hardlocks or overlapping cures anymore, so this is likely to not really be required. When did you forsee needing to focus a cure generally? Would beast curing be a single skill that only works with focus then? Right now it is 3 skills, are these being rolled into one?== Fire / Frost / Burns / Etc ==There are issues that arise if you make ice the cure to these. + Burns used to be a 1s balance, ice is 2s balance. This means that we would need to speed up recovery rate AND increase burns healed due to wounds and afflictions. This change would mean broken limbs (several skills can do) would become far stronger for pyros and aquas. Aquas have a skill to strip the balance, do burst damage, etc based on chill (preserve). Making burns tie into warriors (it would be the same cure as wounds) makes this a bigger problem. I would honestly rather see a 5th "outlier" cure. + Burns are only really used by one guild. They could be treated the same as cloudcoils and removed in favor of a better focused method. I am open to suggestion on where else they are important, but it seems likely to break things if the only cure we can find also happens to line up with warriors and such. Even if we removed calcise and dendroxin as ice cures, TK and such could still readily deliver breaks, meaning you either can't attack/run or you will die of burns. Either way seems lazy.+ Chills and frozen have the same issue as above, noting that frozen and chills increases balance loss and causes eq loss on tic instead of killing people. This is mainly used by aquas for an insta, and could similarly go away. + If both of the above are needed, we need applying to burns to be faster than normal speed, and possibly make chills a dust cure (hot and dry). + Would rather see APPLY LUCIDITY (cold and wet) being cure for burns, but betting part of the intent of being on ice was stacking to make it easier to work with.+ We would need to make pyrotoxin never be able to cause burns if we used ice as well, or we end up with all kinds of problems.== Insanity and Timewarp ==Insanity seems likely to be lucidity and timewarp should likely be soothing steam if aeon is. That said, aeon should always cure first, and with the aeon changes this could be reasonable I THINK. Would need to test how readily available aeon spam helps things tic.== Earwort and Faeleaf ==I cannot think of any pressing reasons for these to need to use dust balance. Both have built in timers/hinders (earache and flared) that stop this from really being a concern. That said, were you also meaning those two as cure for blind/deaf? AKA are you trying to use this to phase out myrtle?== Entangles ==This is okay I guess, though we may want to look at slower contort/slip slightly to compensate for the lack of being able to double up. Similarly, increase eq cost on tipheret. I am hoping we change grapples to not require curing, so assuming they are not included. Truss and rushing will need big changes for this. == Aeon ==First off, we need a sigil that auto refills pipes from rift. This is especially important with things like aeon being a smoke cure now. Asthma probably should be removed from dramaturgy due to increased ease of locks. It used to be you cure use focus to break out of the setup fairly reliably, this is not possible with focus going away and asthma not being a focus cure.Those said: I like the intent to change it and look forward to the changes to the guilds that rely on it. This will likely mean huge changes for several guilds to leave them still usable.Chansu change is also likely good, and could be interesting. This needs to be known though to help figure out warriors and monks that might rely on chansu for locks.== Healing ==Add duress. Attempting to use healing when not masochistic implies you might be under duress and would have an actual cost instead of free healing. Some things should potentially be made to STOP healing until cured as well. Now for things now in the post that I wanted to bring up!== Passive Afflictions ==Can we set a reasonable standard of par for skills going forward? Consider the differences of things at this point: greywhispers is something like 3 afflictions every 5 seconds (4.5s of lucidity balance) at a potential free cost with homunculus but phantoms is more power for a single aff and slight damage. Pyromeld is several applies of things a tic vs the one or so of aqua. We have slowly allowed power creep in newer guilds, resulting in higher dealing rates without compensating older guilds. What is the target here?== Unpopular idea 1 ==Add a couple more afflictions to each cure. The system is simple, but potentially simple to the extent things seem too familiar to eachother. Adding a couple afflictions to separate people would not go amiss and would improve things a bit, could even be afflictions that tie into a focus like impeding healing or such. Examples could be thought up if there is some willingness to explore this.== The 5th cure ==I actually would prefer having a 5th cure to handle things like burns, shivers, ablaze, etc. I liked having a focus skill at inept that was used for this sort of purpose specifically. ala FOCUS BODY "You focus on raising your body temperature, [shrugging off the chill sunk into your bones|melting the ice that clings to your skin].""You focus on repairing your skin, mending [some|all] of the burns that plague you."That sort of thing. Dealing with regulating your own temperature or such. Could also potentially have arguments to do things like deal with blindness or such. Skill could be called homeostasis and be based on returning to your own.
I suggest going Aetolia's route and replacing most instances of paralysis afflicting with paresis, which is less restrictive than paralysis. If you fail to cure paresis after a few seconds (or the person afflicting you used a special power skill that specifically deals the more powerful paralysis , it develops into full blown paralysis. I think that paresis in Aetolia kills parry, stops moving out of the room like paralysis would, stops instakills that are stopped by getting paralyzed now, stops shielding, and uh... stops their allheale-like power. Paresis specifically does not stop using most skills and attacks, so it doesn't totally shut down a combatant until they cure it.
Aeon:Changing aeon in that way would likely make it easier to script around and play against, this is definitely a good thing. It'd also be a significant nerf. Assuming you have balance, if you have say anorexia + asthma + aeon, you can cure that all in 1s, as opposed to the 3s it takes currently. This would ruin many strategies of aeon guilds, and those guilds would need a revamp. This isn't a bad thing, I think the tradeoff of removing aeon as it currently exists is worth it (especially considering that with other changes they'll need to be looked at anyway).
I wouldn't mind seeing the possibility of the 2h warrior specs building 1 wound when using an affliction modifier. I think that'll keep them on par with the 1h specs for wound rate. Thoughts?
Currently TK clots are cured by eat yarrow, burst vessels are cured by sipping healing and eating sparkleberry.Also, in the discussion of writhe cures, there was no mention of clamp and hoist. Can we keep clamp?
Probably what I'll do with shrugging is give everyone innate shrugging to start (probably less than what trans resilience now), and scale it back as we make whatever adjustments are needed to make sure poisons/poison-giving abilities aren't too powerful.---Any reason for reducing it? I'd rather we left it where trans resilience is now unless certain classes could make a good case for why they'd want it toned down...Why fix what isn't broken?
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
Ok, I had been told that adjusting firstaid was something that was waiting for the overhaul to be finished, so thought it was linked to this. I'll go bug it then.