So, after spending some time designing my manse a bit more I've come back to an old thought, that we really should be able to just set our manse rooms that whatever makes the most sense. The 50 credit-75 dingbat price tag on changing a single room seems minimal but when I'm looking at ten rooms with the expectation of expansion seems a bit excessive when I can just ignore that (or get a druid in for the trees), writing whatever description that I want and I can just find/design furniture I like skipping any concerns about limitations there.
Right now, the system seems to encourage this and I imagine I wouldn't be the only person out there with a manse that isn't unformed indoors aether.
So, rather than tying this up in credit/dingbat artifact purchases, perhaps we could get a new skill dealing with shaping our manses (Aethertecture or aetherscaping sound weird, sadly aethercraft was taken
The abilities in the skill would represent small groups of terrains that you could change the default "aether" into, so you might have nature with opening up the ability to make gardens/forests/etc. Org limited or not, you might have a Wyrd ability making such places inherently wyrden or something similar for taint. Limited, of course, to the manse owner. Tthis would open up the ability for manses to truly reflect the environments that are described without charging people because maybe their character doesn't want just a house, and ideally enable all sorts of environments within. Beaches, Rivers, Seas, Mountains, Taint, Valleys, maybe even considering going higher and including cosmic terrain types. Perhaps with an artifact to reset a room (though toggles like wyrd and taint probably should be free).
The other benefit of putting this into a skill would also be the other possibilities for manse expansion. If we could get an "Icon" type construction in our manses, this could activate them to make them functional for offering (not amazing but a nice addition), perhaps for those that want outdoors but still want to lock sections off you could convert a door into a barrier (same mechanics but messages about a force preventing you from going that way instead), perhaps some form of treasury mechanic whereby you can declare a room your treasury and any artifacts you leave within it stay there?
But yeah, tl;dr I just don't feel incentivized into actually paying for this room by room, especially when I still wouldn't be able to make it all match(afaik there's only trees/outdoor/freshwater/desert/beach available). Maybe people out there do, but I guess the question is how many people have oceans, forests, cloud-castles or whatever in indoor aether.
On the flip side, I'd happily learn a skill that lets me do it, and if there were other ways to improve my manse using a skill that'd be cool and probably make me more enthused about crafting it. And giving us more things to do with manses means that maybe you can put a price tag on those things, like getting custom tenants or an upgrade like a ship upgrade but it instead lets your manse have other manses attached to it (disconnecting them from the aetherplex and preventing you from making the upgraded manse a ship)