In this proposal we arrived at a concept that gives each faction a "focus", namely the world, the city, and the self. Many ideas being tossed around here and in the clan suffered from pigeon-holing the types of players that might be attracted to them (warrior, scholar, artist) and this is something we must avoid. Ideally, one must be able to picture any of the classes in any of the factions as well.
The way factions are split is integral to the city's overarching roleplay too and if each faction pulls in a different direction for the same goal, you will have created cliques that are in opposition. Conflict is all well and good, especially in Magnagora, but an organisation constantly divided is one that does not progress. It's a delicate balance to strike and in this proposal I believe we have managed to avoid that pitfall - there is room for conflict but, overtly, each faction is part of the Engine as a whole.
The names of the factions will play a crucial role in shaping them so the names used below are placeholders, used only to try to convey the potential gravitas of each faction. If you think of a scholarly organisation, different things come to mind when you name it a College, and different when it is called a Society of some sort. It defines the roleplay that will exist within that faction, the relationships between ranks, the interactions both internal and external. The second faction, presently known as the Society, is the one that still needs the most polish and fine-tuning in so far as its direction and focus is concerned.
The Iron Hegemony
- Goals: "Damnation and Dominion over All", conquest of the Basin, bring all beneath the Supreme Master Luciphage's heel, expand the borders of Magnagora, spread its glory to all
- Themes: Conquest, Damnation, Undeath, Propaganda
- Members: preachers, militants, seditionists, orators, infiltrators, ambassadors, the common soldier, writers of propaganda, bards singing battle hymns or glorifying Mag
- Appeals to: Nihilists, ur'Guard; Geomancers (esp. with Geomancy); Ninjakari (esp. spies), Cacophony
The Iron Hegemony is the dreaded organisation spreading Magnagora's influence all over the Basin. Bent on conquest and domination of all beneath the banner of Magnagora, the Hegemony is known for its ruthless approach to war: they will not only murder, ravage, and pillage; but burn down libraries, tear down paintings, desecrate holy icons, raise the fallen as undead minions, and finally institute Magnagoran law and customs upon all. Magnagora is the only civilized place and all else must be brought beneath its tainted influence or destroyed. Their extensive spy network operates beneath notice while their honey-tongued preachers and fierce seditionists dazzle the minds of common long folk before the dreaded banners of the indestructible undead army even crest the horizon.
- Goals: Victory through Suffering/Sacrifice (Nifilhema, Jagrerox)), progress and transformation, personal loss leads to personal gain; to push boundaries, reject taboos, moral ambiguity in research
- Themes: Research, Steampunk, Torture, Necromancy, Taboo, Transformation, Progress
- Members: mad scientists, scholars, artists, greedy bastards (also secretly greedy bastards), bored curious aristocracts, zealots, wicked priests
- Appeals to: Nihilists (esp. Baalphegar, Gorgulu, Nifilhema); Geomancers (esp. with Geochem), Ninjakari, Cacophones, masters of Necromancy
The Society is where all knowledge is celebrated, all ambition is embraced, and power is granted to those who are worthy and willing to pay the price. Not for the weak of heart or those fallible to ideals of morality imposed by spineless conformists found elsewhere in the Basin, they embrace those who fear not walking the thin line between tainted madness and discovery. By flickering candlelight they delve in antediluvian, progressive, and forbidden magicks: sacrifice a limb to gain a more powerful one (Geochem), apply a corset-weave to your arm to master discipline (Nifilhema), dabble with the forbidden to discover long-forgotten secrets (Necromancy), push the boundaries of science. Here is where the best minds of Magnagora scheme and plot, where torture and blasphemy is but a tool, where those who wish to improve and become "truly Magnagoran" flock.There is no good or evil here, but freedom from morality that binds lesser minds. For Magnagora, for progress, for victory and forbidden knowledge, there is no chasm they won't willingly plummet into.
The Cabal of Damnation
- Goals: Spiritual, philosphical, cultural development, preservation and protection of Magnagora
- Themes: Nihilism, Secret Police, Cultural Dominance, Spirituality, Progress
- Members: politicians, priests, artists, writers, scholars, common folk, spies, defenders, artistocrats
- Appeals to: pretty much everyone
The Cabal is the heart and soul of the Engine, focused entirely on its inner workings: ensuring all cogs and gears work in concert. Spiritual leadership is of highest import here, teachings are passed down from Nil and Earth to the common serf so that he too heeds the teachings of the Demon Lords and pays obeisance for Their gifts. The Cabal focuses on Magnagora as a whole: its well-being, progress, preservation of its culture and ways; never letting it stray too far from its leading ideals and goals. Beneath this pious facade operates the secret police that ensures Magnagora stays on course: they are the bane of the corrupt that stand in the way of progress, the converts who cling to foreign symbols, the nobles who plot against each other to Engine's detriment, and those who blaspheme and are lost in their ways. There is only one future for Magnagora and the Cabal knows what it is.