As many of you know, my character recently left Magnagora but continued to follow a god aligned with Mag. Just like others have, I now face the hard reality of affinity drain (@Lavinya
?, as well as many others). Please show up and support this thread if you too protest against the affinity system.
Affinity does not make logical sense RP-wise. Scenario :
Random person from enemy org who offered 40 000 000 without affinity drain : 'I don't know what I'm doing, just found this dope-looking shrine and offered there because it was there. YOLO. Astral bash for life'.
Hardcore follower who preaches, designs items and rituals, writes books, converts, goes out of their way for divine but can't suffer the aligned org any longer and decided to leave. Offered 60 000 000 and drained -28273658493018267.
How does that make sense?
Affinity is also an overwhelming penalty for playing in unconventionnal ways and removes possibly very interesting RP interactions. We should not be chained to an org in which we no longer have fun playing just to be able to stay in an order that we really like. Diversity and playing by associating two orgs which really appeal to someone without the dire consequences of affinity could render an overall greater satisfaction out of the gaming experience and the opportunity to RP with more players.
Affinity is a massive commitment imposed on players. Lusternia is a game and like for all games it should never demand of any player to log in and hunt for above two hours -every day- not to keep offering but just to replace the essence lost by affinity. This is what affinity drain now asks of me though. This is regardless of wether I want to take a break from playing then come back without such an impact (I should be able to log off and be able to do as I want without feeling bad for draining -64524174960 essence because I can't log in as often or stay around too long), regardless of my RL events, the time that I actually can spend playing or affecting the activities I do during that play time (hunting out of necessity gets extremely boring).
As a reference, I drain 120 000 essence every RL day and all my offerings are now significantly decreased in value. It would require me to hunt for two hours every day just to upkeep essence and I am certain that the situation is much worse for lower circles. This is not my idea of a fun game and it encourages to stop RPing to pursue endless essence gathering.
It is an overwhelming and broken system meant to undermine all the wonderful things I did (and can still do) for my order since Alak was an Urth and it clearly can't work unless I give up my RL, which I will never do.
Here is what I would like to suggest to improve this :
- Remove any form of affinity drain for everyone.
- I would prefer that the significantly decreased offerings be removed too but if you really want to impose consequences for not playing with the divines aligned with our org, okay, keep that. It would allow us to be able to take breaks without consequences and come back when we want without having to replace a monumental amount of essence as well as to not face the divine wrath for costing them so much.