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Just rework pursuance. Barely gets used as is.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Still on my previous stance regarding further additions to PB right now, but if we're adding anything I'd like to see sever nerve return, damaged arm + epilepsy, to give support to tendons with regard to keeping a target prone for any length of time to build offence on gut/chest.Alternatively bring back amputates, allowing for large amounts of bleed for a twist kill.
Serpent has some concerns but it's beyond just Warriors, imo.Getting back to mods:It's my impression that CollapsedLung and CrushedChest aren't used too much (please correct me if I'm wrong). CollapsedLung especially can mess up a Bashbrain with blackout immunity. Both are BC only, and no other spec has any ice affliction on chest.There were some ideas thrown around for CollapsedLung, and I threw around some on some clans earlier. Here's an idea I like:Add CollapsedLung to PB at either Heavy or Crit, with a new effect: - Disrupt equilibrium, every 6-8s.or - 2s balance loss every 6-8s + prone on hit.This would add a worthwhile mod to PB on chest, and one which isn't wounds-negative. I imagine most of the time it'd cure before you'd get a second proc of the effect unless they were already locked down by allies. I think it'd also work for BM, which could use the hinder option and ice afflict as well.
Veyils said:You can give them to pureblade as much as you want but if I was a pureblade I wouldn't be using either of them.
I think a chest mod would be superior as it'll benefit you while you build towards Exsang. Similar with IB and gut.Though PB has poor arm mods, so adding something there could be good.
So... like pinleg and the inherent bleeding boost from wounded body parts?
I like Ciaran's suggestion for mutilated limbs. I must admit part of the reason for bringing back amputates was the flavour of limbs everywhere , but this would certainly address the mechanical aspect.Going back to IB, someone (apologies I forgot who) suggested the target takes damage while clotting, like a clot version of mana spikes.
I like Ciaran's suggestion for mutilated limbs. I must admit part of the reason for bringing back amputates was the flavour of limbs everywhere , but this would certainly address the mechanical aspect.
Everiine said:"'Cause the fighting don't stop till I walk in."-Synkarin's Lament.
I don't think warriors need to combine affs and wounds. I don't believe warriors are struggling to build wounds in general. I think 2hers in general have significantly more wounding power while 1hers have more flexibility and options. To be honest, at this point. I think it's probably a good idea to maybe make a few spec-specific tweaks and then sit on things and really see how they play out. Warriors have been in constant flux and I think the big issues have been addressed and fixed.
Rivius said:Re: Guard. However, I feel like cavalier lost a lot of its 1v1 power with the overhaul, with no real tradeoff. I'm ok with the wounds on guard being halved, even ended up asking for that in a report. Not okay with crapping on it further than that. I miss guard being able to proc affs, and would be totally okay with it not wounding sometimes, in exchange for doing an aff here and there + poison.