Celest Faction Help Files

WeiwaeWeiwae Member, Gods Posts: 441 Divine
Here are our current working Help files for each new Faction in New Celest.  Please Comment, and offer suggestions.

[HELP ARCHONS]
=== Archons of Justice ===

Protectors of the innocent. Vanquishers of injustice. Proctors of peace. These are just a few of the names given to the members of the Archons of Justice. When tragedy struck, the early founders of the Archons came together to not only help the people of New Celest forge ahead but also ensured that the innocent were not left behind. Following in the footsteps of The Dawn's Promise, the group which would later become known as the Archons of Justice used their wisdom to compassionately protect those who could not protect themselves, often at the cost of personal sacrifice. Within the Archons of Justice, you can find a wide range of methods which are used to bring about Justice to the land and return souls into the Light. While the Archons of Justice are most famous for their diplomats and dignitaries who seek out any imbalance of power and use their guile to restore order, and the stalwart defenders who protect the innocent with their power and might, there are other, more simple, members of the Archons who do their part to make the Basin a better place. From merchants, who empower fair business practices with honest scales, to the occasional adventurer who engages honourable quests to help the less fortunate.

The Supernals most associated with the Archons of Justice is Japhiel and Shakiniel. The Tide Lords most associated with the Archons of Justice is Skerriagh, of the High Tide, and Sarye, Lady of the Black Tide. The patron saints of the Archons of Justice is The Lord of Scales and The Dawn’s Promise.


[HELP ECCLESIARCHY]
=== Ecclesiarchy of the Light ===

The Ecclesiarchy of the Light carries the revered traditions of Celest's most holy ancient order of the Church into a new era. Focusing their sermons on Temperance, the Ecclesiarchy preach of finding balance and harmony in all things - they aim to reveal the faintest speck of twinkling hope within the darkest of murky waters, while remembering the grace found within the fluid nature of the tides.

The Ecclesiarchy remains extraordinarily diverse, and among its members, one will find priests, scholars, healers, philosophers, historians, bodyguards and artists of all persuasions, all sharing a deep calling to serve under the gentle and harmonious Light of the stars. One of their most sacred duties is the understanding and embodiment of all the manifold constellations and configurations of heavenly Light, and believe the pursuit of knowledge for its own sake serves as protection against the dangers of excessive zeal. Many of the clergy focus on their role as guardians of the spiritual well-being of the citizenry, and seek always to uncover the blazing potential that lies so often hidden within each unique and treasured soul. In furtherance of this cause, they can often be found inspiring hope and insight through rapturous hymns and beautifully crafted relics of veneration, provoking introspection and discovery through both meditation and lively public debate, and restoring courage and morale as they smite the shadows that would obscure the light of the heavens.

The Supernal most associated with the Ecclesiarchy is Elohora. The Tide Lord most associated with the Ecclesiarchy is Loch of The Low Tide. Patron saints of the Ecclesiarchy of the Light include The Starlit Saint and The Dawn's Promise.


[HELP SANCTIFERS]
===  Sanctifiers of Loathys ===

Since the mortal rediscovery of the elemental planes by Emperor Nerale I in the earliest years of the Holy Celestine Empire, the Pool of Stars has been used as a conduit to channel power from the plane of Water in order to cleanse the sea and accelerate the healing of nearby lands from the havoc wrought by the Elder Wars. In the face of the modern infection of the Basin of Life by the Soulless god Kethuru, a loose faction is known as the Sanctifiers of Loathys has reinvigorated these efforts to rid the world of such evil. The Sanctifiers recognise three areas that require sanctification. The first is the sanctification of the Self and Mind, where practitioners seek a transcendental state known as Lumosis. Second, is the sanctification of the body, whether it be to maintain a healthy and pure body for yourself, or purging the touch of the Soulless or disease from others. And lastly, the sanctification of the land, to cleanse the land of any remnants of the Soulless. Some members of this community find themselves seeking out all of the hidden corners of reality in an effort to find and cleanse the remnants of the soulless corruption that continue to plague existence. This aspect of the Sanctifiers is in itself quite diverse, including those who have plumbed the depths of the Basin's deepest crevices as well as some of the most formidable aethership captains in history. Whereas some dedicate their lives to studying and documenting these discoveries, others specialise explicitly in sanctifying the elements or healing the lands and living creatures scarred by the Taint. Yet others among the Sanctifiers instead focus their explorations almost exclusively on introspection, believing that reaching Lumosis better equips them to sanctify the wider world.

The Supernals most associated with the Sanctifiers of Loathys is Methrenton and Raziela. The Tide Lords most associated with the Sanctifiers is Kintyre of the Rip Tide and Murlough of the Red Tide. Patron saints of the Sanctifiers of Loathys include The Flame's Blade and Saint of Rapturous Ardour.




Post edited by Weiwae on

Comments

  • ShaddusShaddus *Heavy Breathing Intensifies*Member Posts: 7,484 Transcendent
    Ok, so....I don't get into a lot of Celest RP, even though I do occasionally play there. How are these "Patron Saints" going to come into play? Is it merely rp? Will there be shrines of a sort built to them in the halls? Do all the other orgs have the same sort of setup?
    2017/04/23 00:29:14 - Nefara honoured Shaddus for: For his dedication to the Earthen Lords and Lady, 
    and willingness to assist our young Pupils. Despite his choosing to not progress himself further, he 
    still works for the Geomancers, and the Engine, in any way he is capable. Also comes with a healthy 
    dose of rebellion, to ensure us of the Council can not be too relaxed.
  • WeiwaeWeiwae Member, Gods Posts: 441 Divine
    Shaddus said:
    Ok, so....I don't get into a lot of Celest RP, even though I do occasionally play there. How are these "Patron Saints" going to come into play? Is it merely rp? Will there be shrines of a sort built to them in the halls? Do all the other orgs have the same sort of setup?
    Shrines for the patron saints are scattered around the basin from various events over the years.  Their main purpose here is RP.

    Which orgs and which setup are you referring to? The three factions will have three different faction hall structures based on their needs and RP.

  • ElrynElryn Member Posts: 143 Capable
    I really like the description of the Sanctifiers - they sound like a lot of fun and very distinctive! The Archons make sense too (even if they might not appeal to me too much personally), and I think I get a strong sense of what that faction would be like for a character.

    I'm not sure I quite have a good feel for the Ecclesiarchy though? They sound pretty similar to the Celestines to me, with a dash of extra 'knowledge-seeker' thrown in perhaps. Given the other two factions still presumably revere the Supernals and extol the virtues of the Light, is there a sense they have potential to hold a unique perspective on some key points of conflict?
  • FaeieFaeie Member Posts: 70 Capable
    As a new Celestian come in hopes of becoming a better healer I am liking the Ecclesiarchy a lot! The concept of temperance and water as the element of feelings and wisdom is incredibly appealing to me (Tarot imagery!) though I admit I'm not loving the name. This isn't that important though but I dunno maybe it's just that I hope it feels like the more "empathy/understanding" faction of the three and the name doesn't give me that feeling that much.

    I do however think Raziela might fit the Ecclesiarchy more? I can definitely see how healing and purification are related but the Purifiers do seem to be a bit more violent in a sense. Again, maybe just me though!

    Either way, looking forward to being part of the second faction a ton!
  • ShaddusShaddus *Heavy Breathing Intensifies*Member Posts: 7,484 Transcendent
    Weiwae said:
    Shaddus said:
    Ok, so....I don't get into a lot of Celest RP, even though I do occasionally play there. How are these "Patron Saints" going to come into play? Is it merely rp? Will there be shrines of a sort built to them in the halls? Do all the other orgs have the same sort of setup?
    Shrines for the patron saints are scattered around the basin from various events over the years.  Their main purpose here is RP.

    Which orgs and which setup are you referring to? The three factions will have three different faction hall structures based on their needs and RP.

    I'm familiar with some of the Patron Saints, but not indepth. What I mean is, does Hallifax have the same sort of relevant person in their past that go alongside these Patron Saints, or is this inclusive to Celest?
    2017/04/23 00:29:14 - Nefara honoured Shaddus for: For his dedication to the Earthen Lords and Lady, 
    and willingness to assist our young Pupils. Despite his choosing to not progress himself further, he 
    still works for the Geomancers, and the Engine, in any way he is capable. Also comes with a healthy 
    dose of rebellion, to ensure us of the Council can not be too relaxed.
  • ElrynElryn Member Posts: 143 Capable
    I guess I'm asking what the Ecclesiarchy do, as in, what is their day-to-day role in the city?

    From the help file, I get the sense of the Sanctifiers being adventurers, questers and missionaries with a wonderful naval/water theme on top - bringing healing and understanding outwards into the wider world. I can see plenty of opportunities to pick that up and run with it.

    The Archons sound like they would often be focused on more defensive and internally focused tasks, upholding/enforcing the laws, protecting the weak and innocent, offering justice and security towards the peace of the world. I think there's plenty of flavour here too with potential of incorporating honour, valour, courage and heroism.

    I get the flavour of Ecclesiarchy sounds like it is religious, but I don't really know how a Celestine in the Ecclesiarchy would be a more focused character than a Celestine not in the Ecclesiarchy, if that makes sense?

    It's probably just because I haven't been following the previous discussions, or I'm missing something, so feel free to correct me!
  • WeiwaeWeiwae Member, Gods Posts: 441 Divine
    Shaddus said:
    Weiwae said:
    Shaddus said:
    Ok, so....I don't get into a lot of Celest RP, even though I do occasionally play there. How are these "Patron Saints" going to come into play? Is it merely rp? Will there be shrines of a sort built to them in the halls? Do all the other orgs have the same sort of setup?
    Shrines for the patron saints are scattered around the basin from various events over the years.  Their main purpose here is RP.

    Which orgs and which setup are you referring to? The three factions will have three different faction hall structures based on their needs and RP.

    I'm familiar with some of the Patron Saints, but not indepth. What I mean is, does Hallifax have the same sort of relevant person in their past that go alongside these Patron Saints, or is this inclusive to Celest?
    This is just how Celest decided to construct their factions. If Hallifax has something similar it is by coincidence only.


    Elryn said:
    I guess I'm asking what the Ecclesiarchy do, as in, what is their day-to-day role in the city?

    From the help file, I get the sense of the Sanctifiers being adventurers, questers and missionaries with a wonderful naval/water theme on top - bringing healing and understanding outwards into the wider world. I can see plenty of opportunities to pick that up and run with it.

    The Archons sound like they would often be focused on more defensive and internally focused tasks, upholding/enforcing the laws, protecting the weak and innocent, offering justice and security towards the peace of the world. I think there's plenty of flavour here too with potential of incorporating honour, valour, courage and heroism.

    I get the flavour of Ecclesiarchy sounds like it is religious, but I don't really know how a Celestine in the Ecclesiarchy would be a more focused character than a Celestine not in the Ecclesiarchy, if that makes sense?

    It's probably just because I haven't been following the previous discussions, or I'm missing something, so feel free to correct me!

    Each player will be able to define how the their RP is influence by their faction.  However, for the most part I see the factions determining why somebody does something, and how they go about doing it, rather than defining what it is they do. All players in all factions should ideally have a reason to bash, pk, theorize, quest, explore, politic, craft, work on greathouses, pilot aethercraft, etc. I think trying to restrict a faction down from an already highly limited single paragraph into a single sentence does a disservice to what the factions are.

    Depending on if that Celestine sees themselves as more of a bodyguard for the church, an archivist, a ritualists, or a leader. the way the faction influences them is likely to be different. But what they will all have in common is a stronger devotion to the Church, with a particular understanding of what that means, than members of other factions.

  • WeiwaeWeiwae Member, Gods Posts: 441 Divine
    Thanks to some feedback from the clan, the Sanctifier's help file has had a small update. The new phrasing is:

    Second, is the sanctification of the body, whether it be to maintain a healthy and pure body for yourself, or purging the touch of the Soulless or disease from others.

  • FaeieFaeie Member Posts: 70 Capable
    If I may! Some thoughts on motivations and attitudes versus actions and how they may relate to Factions.

    I agree with Lord Weiwae that everyone should have reasons in a sense their own reasons rather than be motivated by the faction itself. Here's what I think he means.

    This is just how I see it, but I feel like a line of thought like this might be nice to find where each faction sits. We can start by defining physical vs metaphysical and soft vs hard.

                 Physical       Metaphysical

    Soft        Shakiniel      Raziela

    Hard      Methrenton    Japhiel

    So we have Methrenton and Raziela, two seemingly opposites, as the ones who represent The Sanctifiers. And I love this. It makes perfect sense and it's the first hint it was no less than Weiwae who designed these, unifying two opposites in a wholesome point. What both of them have in common is their desire to cleanse and purify. Through peace or violence. Through love or harshness. Each Sanctifier might pick one side or the other on this spectrum, but they will all work together towards this goal.

    Then we have Shakiniel and Japhiel who are also opposites in a sense, the attorney and the prosecutor, in a sense if you want to see it like that. They are the excellent manifestation of Justice and the Archons will embody their values, and may do so in different ways too. Through cold, fair logic or caring mercy.

    And finally it is understandable why people are confused about the Ecclesiarchy. Since its concept seems a bit more nebulous.

    In this chart Elohora kind of... Transcends since she represents balance among all of those aspects. Which makes sense! The Ecclessiarchy, representing Elohora, stands for Faith and the Church as a whole. They're not better than the other Factions but they definitely have that sense of unity and synergy between them. The Church is what makes New Celest what it is after all. It is simply the most defining when it comes to culture, and thus has to be the most in touch with the other Factions.

    When one understands this I think it becomes clear what Weiwae was trying to say about the Factions not limiting action or motivation, but rather giving it a flavour if you will.

    I'm sure my analysis is very redundant to Weiwae who I think had at least something similar in mind when creating them, but maybe they help some of the rest of us! And perhaps @Weiwae can get something out of this Simple view on it to make it a bit more clear.
  • WeiwaeWeiwae Member, Gods Posts: 441 Divine
    For the record, the Factions are designed by many admin and volunteers and are not created by me. I'm just the public face. Sadly, I don't get to take credit for the cool ideas people came up with.

    But yes @faeie that is certainly one possible angle on the whole relationship between them.
  • ElrynElryn Member Posts: 143 Capable
    I know it's probably too late, and perhaps this isn't in keeping with the rest of the lore - but I thought I'd take a stab at slightly tweaking the Ecclesiarchy helpfile to try and give a few more 'hooks' that I would be interested in pursuing, and slightly move away from generic concepts that I find hard to separate from the rest of the city.

    Even if this isn't usable, it was a fun exercise to think about where I would probably take my character!

    [HELP ECCLESIARCHY]
    === Ecclesiarchy of the Light ===

    The Ecclesiarchy of the Light carry the revered traditions of Celest's most holy ancient orders into a new era in the form of the Church of Immaculate Starlight. Focusing their sermons on Temperance, the Ecclesiarchy preach of finding balance and harmony in all things - they aim to reveal the faintest speck of glimmering hope within the darkest of murky waters, while counseling against both unthinking trust or blind hatred towards those who have not yet been illuminated by the grace of the heavens.

    The Ecclesiarchy remains extraordinarily diverse, and among its members, one will find priests, scholars, philosophers, historians, bodyguards and artists of all persuasions, all sharing a deep calling to serve under the gentle Light of the stars. One of their most sacred duties is the understanding and embodiment of all the manifold constellations and configurations of heavenly Light, and believe the pursuit of knowledge for its own sake serves as protection against the dangers of excessive zeal. Many of the clergy focus on their role as guardians of the spiritual well-being of the citizenry, and seek always to uncover the blazing potential that lies so often hidden within each unique and treasured soul. In furtherance of this cause, they can often be found inspiring hope and insight through rapturous hymns and beautifully crafted relics of veneration, provoking introspection and discovery through both meditation and lively public debate, and restoring courage and morale as they smite the shadows that would obscure the light of the heavens.

    The Supernal most associated with the Ecclesiarchy is Elohora. The Tide Lord most associated with the Ecclesiarchy is Loch of The Low Tide. Patron saints of the Ecclesiarchy of the Light include The Starlit Saint and The Dawn's Promise.
  • WeiwaeWeiwae Member, Gods Posts: 441 Divine
    Elryn said:
    I know it's probably too late, and perhaps this isn't in keeping with the rest of the lore - but I thought I'd take a stab at slightly tweaking the Ecclesiarchy helpfile to try and give a few more 'hooks' that I would be interested in pursuing, and slightly move away from generic concepts that I find hard to separate from the rest of the city.

    Even if this isn't usable, it was a fun exercise to think about where I would probably take my character!
    ...
    Thanks for your suggestion!  You will find the top post has been updated with most of your idea.
  • SkanyllaSkanylla Member Posts: 94 Capable
    I really like the help file of the sanctifiers currently. It will fit Skanylla's RP very well with fighting the taint and seeking to be a paragon of virtue aka achieving Lumosis
  • BreandrynBreandryn Member Posts: 1,518 Transcendent
    edited March 8
    As an outsider who knows little of Celest, the impression these help files give is a reactionary one. They all talk of healing and protecting. Where is Celest's agency?
  • ElrynElryn Member Posts: 143 Capable
    Breandryn said:
    As an outsider who knows little of Celest, the impression these help files give is a reactionary one. They all talk of healing and protecting. Where is Celest's agency?
    As someone who has only recently scratched the surface of Celest's role, I would say that at a nation level, the Light concept seems a pretty good justification for making waves. It has both a positive change aspect (bring foreigners into the Light, illuminate those trapped in the dark) plus a negative one (eliminate the Taint, root out the corruption that broke the last empire).

    In terms of specific agency of the three factions, the Archons sound to me like they could be setting up embassies/trade networks with villages and maybe other nations, convening courts and commissions to decide matters of law or investigate lore implications, or maybe just coordinate group efforts to specific 'helpful' quests.  They kind of sound to me like a 'police force' of Celest, so while in most cases they are probably more about keeping the peace than driving change, there are also possibilities for being the vanguard in any military campaigns/efforts of the city.

    The Ecclesiarchy are probably the most passive and inward focused from a description, but that also pairs with them seeking out more intellectual and spiritual goals - for active pursuits I could see them seeking to give sermons and find ways to convert others to the Church, engaging in study and investigation into people-centred lore quests or areas that might give insight into how the individual Light in others can be expressed, and churning out books or crafts to push their messages. They probably ultimately want to expand the Church, or at least the reach of the Light.

    The Sanctifiers seem to me to be the most outwardly engaged and active faction from the description, given they are all about trying to cleanse themselves and everything else to reach a more purified state. Obviously there is the militant interpretation of that by purging evil, but there's also the possibility of exploration and expeditions to uncover areas that might yet be hidden from sanctification, or setting up healing/meditation clinics for the benefits of others. Given they want to purify the sick and unclean, and looking at the current state of Lusternia, I can see there being plenty of agency to pursue their mission.

    Just some of my thoughts, but I can see a fair few avenues for characters that want to be driven to do something actively, rather than just keeping the status quo?
  • BreandrynBreandryn Member Posts: 1,518 Transcendent
    Oh I meant this as feed back on the descriptions themselves, like what a new player picking orgs may think. I think it's just a matter of changing the wording a bit, maybe pulling in a broader range of descriptors earlier in. The current tone reads as a proud description of stalwart defenders, but this could very well also just be me and my reading.
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