It looks like you're new here. If you want to get involved, click one of these buttons!
Instead of changing how bleeding works, you could add something to monks that allows them to do a % of current bleed or bruising as damage be an effect of their attack. That way you wouldn't have to re-balance other classes, and monks would get the vitals pressure they potentially need one on one.
I also want to give a special PooPoo shoutout to Ninjakari who won't spar. How are we supposed to get a feel for your class balance if you keep your kit a secret? You know who you areeeee.
Can you walk through the numbers in the calculation a bit more? bleed = max(0.2*original, original - (original * current_clots / max_clots)) Where original is the original bleed amount. current_clots is the number of clots it would take to cure the amount of bleeding the target currently has, and max_clots is the target's max mana divided by 60.So assuming a target with 10k mana and 100 existing bleeding being hit with a 1k bleed attack.Four variables in the equation are:"max" ?? not sure what this variable is referring to? Is this a different variable to max_clots or is it supposed to be the same variable?"original" is the "original is the original bleed amount." Or do you mean the original bleed amount in the new attack?"current_clots" is the clots required to clot away the original bleed, depends on what you mean by the original variable?"max_clots" is 166.66 from total mana/60Can you clarify what the max variable is and what the comma after the first original variable is supposed to do?
I'm not a fan of 1641 report as a stand alone report in itself as its going to heavily effect non-monk classes with bleed and how they work together in groups. Bleeding/brusing numbers in individual class cases for groups has been balanced pre-monks, this change would mean every class involving bleed/brusing would need to get their numbers adjusted in line with diminishing returns. Which I suppose isn't a bad thing it just means you'd need to add in a caveat to report 1641 that all bleed skills and their numbers will get reworked based on this. EDIT: It also doesn't address the outlier issue of people being pretty much immune to monks.
Also any word on looking at the outlier issue against monks? Right now I feel like I'm near immune to monk bleed with the 50% reduction in clotting cost as a mugwump. Could be worth looking at shifting the effects of mugwump and the magic crown to something else if bleed is going to be a major focus. I don't think race should play that much a role in your resistances, I'm basically 50% resistant to bleed in a round about way as mugwump. Seems like it'd be tricky to balance with issues like this in place.
https://ada-young.appspot.com/pastebin/TitjI6StAll this happened in about 30 seconds.https://ada-young.appspot.com/pastebin/wzvsUS5XWhy.(fully deffed for both instances)
First log, you cured
haemophilia but didnt clot away any bleed. Need to be clotting when
you cure. Got about 540ish bleed on you at this point. Could have
clotted it away but you didn't. Then haemophilia got reapplied. You
then diagnosed and clotted when you had haemophilia which caused you
a loss of mana for no reason. Then you got hit by a warrior and Tarken hit you again. You then ate dust and cured haemophilla again and still didnt clot away the bleed.
Not curing relapsing
properly, its dust not yarrow. I know mm hasnt been updated yet.
I've not gone through the entire log but your healing really can be heavily improved just looking at the first few combos.
I have my curing such that I won't clot if it'll take me below half mana, for obvious reasons.
I think another way to handle it is to make monk attacks, each of the strikes, only either do the damage + bleeding, or do the affliction associated with it at the discretion of the user.This would remove the double-dipping and remove what makes monks more problematic to me - the ridiculous affspam on top of the bleeding dilemma on top of an extremely strong dps. (Also delete envenom).