Tracking fortuna and other temporary boosts

KagatoKagato Carmichael, CAMember Posts: 1,154 Mythical
Is there any way to track, via GMCP or otherwise, abilities that give a 'random' boost, so that when it fires, you can echo a line that says what was boosted?
Never put passion before principle.  Even if you win, you lose.

If olive oil comes from olives, where does baby oil come from?

If vegetarians eat vegetables, what do humanitarians eat?

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Answers

  • ChirbiChirbi Member Posts: 148 Capable
    edited August 2017
    Does the boost show up under DEF? If so, it's likely available via GMCP. If you're using Mudlet, you can do this from the command line:
    lua sendGMCP('Core.Supports.Add [ "Char.Defences 1" ]')
    You have to then send a blank new line to the game to get it to accept the GMCP command. After this, gmcp.Char.Defences will be sent once you start putting up defences. On mudlet, you can check it with:
    lua display(gmcp.Char.Defences)
    If you don't see it here, GMCP is probably not the best choice.
  • KagatoKagato Carmichael, CAMember Posts: 1,154 Mythical
    Nope, only shows up as 'Fortuna', but when you BODYSCAN, it shows what has been boosted by it.
    Never put passion before principle.  Even if you win, you lose.

    If olive oil comes from olives, where does baby oil come from?

    If vegetarians eat vegetables, what do humanitarians eat?
  • ChirbiChirbi Member Posts: 148 Capable
    edited August 2017
    Wish I had the skill so I could help. Looks like GMCP might not be the option though. Good luck!
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