So, it was mentioned in a clan that the Overhaul stripped a lot of the value out of Alchemy and Herbalism. It was also mentioned that maybe someone should come up with a list of ideas to fix this. And so here are my ideas (Dhani helped!)
Remove Alchemy specializations. Alchemy goes from Inept to Transcendent. Liniment, Mending, Sanguine, Preservation, Choleric, Phlegmatic and Melancholic are all removed as Alchemy recipes. Antidote is either removed or changed to work like galvanism, offering a 1/5 poison resistance defense. Love is now cured by sipping Love again. Invisibility is either changed to work with the new clothing hiding system, or left alone. The recipe for Frost is changed to snowball 4 juniper 2 kombu 1 mistletoe 1 sargassum 1. Merbloom and Earwort go extinct and are removed as skills. MagicInk, PaleMalt, AmberMalt, WhiteTea, OolongTea, DarkMalt, GreenTea and BlackTea move from Brewmeister into Herbs. The liquids themselves will still be allowed to be brewed using Cooking, as is possible now. TeaCeremony is made a function of Herofete, the syntax is HEROFETE [BLACK|GREEN|OOLONG|WHITE]. Chilling is likewise moved into Cooking.