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To continue addressing points being made1) This isn't the Enchanting topic, so can we please not focus on that specifically? I will touch on it but that is not the topic. The fact that there are two Spellcrafts (Elemental and Cosmic) should answer your questions. What sense does it make to have a guardian be able to enchant cleanse or a mage to enchant nimbus? We can bicker about how things are unfair and such, but nothing in Spellcraft is actually REQUIRED for anything. And if there is actual requirements, move it to base Enchantment or give a clone to Tinkering.2) Absinthe is still used to let dreamweavers remain asleep and if I remember correctly its how you even got to the dream realm. It's been a while since I've touched that skillset so yes I can be wrong. However, if anything it still gets you massively drunk if I also remember correctly. If it doesn't, make it so!
This is a pretty big and unnecessary derail. If you are interested in revamping enchantments, go on ahead. If you need help figuring out how to post a new thread, I'd be happy to walk you through it. Making alchemy both forests and cities is not a big deal, the forests do not only get enchantments because they are holding alchemical goods hostage. It's not really a mess in any real sense of the word because (and this is really important) cities ALREADY GET everything still useful in lorecraft and have since the curing overhaul and it's been manifestly fine. The 1/5 defenses and perfumes becoming marginally more available to cities will not break anything. All that's left in alchemy are frills and minor defenses. If you are concerned about city mages being able to freeze out commune access to cleanse enchants now that they can make the perfumes on their own, move cleanse into base enchanting. To reiterate: With no changes cities already have access to all important alchemy goods. All of the curatives are now in the base alchemy skill anyways. Lorecraft (and by extensions forests) doesn't have things that cities need.
In terms of pure stuff to make, sell and use. Not looking at self defs and such.Forest got frost and fire which is needed for all. Plus oils for influence.Cities got waterwalk/nimbus/gust/levitate/waterbreathe/geyser/web/icewall/ignite/acquisitioWould it be really a big deal if we just combined the stuff to let forest do all these fancy enchantments and cities do fire/frost and oils and such?I'm sort of in two minds about tradeskills overall right now. One of the issues with the economy as I see it is that one person can nearly get everything they need themselves all the important tradeskills have very little in the way of restrictions so you can basically be almost totally self sufficent which isnt great if you want a living working economy with people trading back and forth. So more restrictions could be a good thing.On the other hand we're short on a lot of folks with the right tradeskills who are about and avaliable. Its a real pain having to dig around to get some random newbie such and such an enchantment. Theres basically two people I know who'll do certain enchantments for me right now and if they are away or busy then its like your out of luck. Then you look at tattoos and finding a tattoo artist is tricky enough.
It's a thing that has been a factor since launch... and died as the curing overhaul went into effect, as mentioned at the start of the thread. The existing status quo is that cities do not need lorecrafters for anything but convenience (and fire defense, which is nice but by no means necessary). Because of this fact, the question "is this a big deal" has been answered by the state of the game thus far: it's not a big deal. Requiring that any changes to alchemy also rework the entire enchantment cluster derails the conversation to preserve something that already is dead. Simplify down alchemy to remove the crusty old skills and fill back in an otherwise empty trade tree, start a thread about enchantment to simplify it if necessary, then look towards restricting each to cities or forests as a third issue. No need to entangle all three. No benefit to entangling all three. Stop entangling all three.
Sylphas, do you have any particular proposals you'd like to make regarding a revamp of Enchantments?