So I was in a bit of a "number-y" mood, so I made a spreadsheet of warrior wounding over time.Link
Feel free to make a copy and play with the numbers.
- The attack speed base is set to 3.5s. I'm not sure how all the following combines together: speed enhancement, lightning combatstyle, racial bonuses, balance bonuses.
- The hinder time means how much time the warrior loses from attacking, aka they would've been on balance and not stunned/webbed/whatever, so they lose that many seconds of attacking per minute. Also includes hitting parry and losing time from that. Feel free to adjust to whatever approximation you think is accurate for various situations.
- 2-handed specs deal 20% more wounds per round, but that means a lot more than in wounds per minute. Because ice curing is a set amount per second (ignoring stuns, aeon, locks, lag etc for now), the higher amount of wounds 2-handers do makes them deal about 50% more over time, and significantly more than that if counting hindering.
- Two warriors hitting the same target deal significantly more than double the amount of wounds. The reasoning is the same as above, just even more exacerbated. This also applies to any "pressure-based" kill strategy (e.g. damage, mana kills, tk vessels), so isn't unique to warriors. This does show why focusing a target is very important, and why escaping when you've been targeted in a group is paramount. Also shows the difficulty of balancing solo and group in Lusternia.
- Even 10s of hindering (16% hindering time) reduces a warrior's net wounds output by 30% to 40%.
- The extra wounding that 2-handers do is potentially too much. There are drawbacks to 2-handers, notably less afflicting prowess, and somewhat harder instakill requirements, though.
- Using non-ice modifiers is very dubious. Increasing attack speed but lowering wounds output to compensate would make warrior afflicting more usable. This also lowers the wounding gap between 1-handers and 2-handers.
- A return of the group warrior interference penalty might be warranted.
- I probably made a significant mistake somewhere, let me know!