I've been thinking about Warriors some more and I've come up with another Crazy Idea™.
First, the problem statement:
Pre-Overhaul, Warriors both built wounds and dealt afflictions at the same time. They could also get to heavy wounds much quicker to deal the significant regeneration-cured afflictions or slitlocks, which were a core part of Warrior offense. Post-Overhaul, dealing afflictions comes at the cost of wounds, and it's much harder to build those wounds especially in group combat. This leads to a situation where Warriors are mostly relegated to spamming the most effective light wounds modifiers in groups. I want to bring some of the pre-Overhaul flavour through buffs to the power moves of each spec, and additionally give them a unique effect for each spec which is thematic and synergistic with their strategies.
The proposed change:
Each power move would become it's own syntax instead of a modifier. Each power move would do +5/12 wounds, and allow the usual modifiers (or none) as well as bypass parry. For example, a Blademaster would have:
LUNGE <target> <bodypart> <modifier>
With no modifier, it would do 10 wounds like lung does now, with a modifier it would do 5 wounds and the modifier.
For a Pureblade that would be:
ASSAULT <target> <bodypart>
The Assault would do 12 wounds, and with no modifier, do an additional 12, or with a modifier, deal that affliction (and the 5 wounds from the approved 2h-er report for 17 + affliction).
In addition, each Warrior spec would have another effect on their power moves, as follows:
Blademaster: Lunge deals the affliction the blade 100% of the time, bypass rub chance and shrugging.
Bonecrusher: Crush would delay the clotting of bruising for 4s.
Axelord: Sweep would apply a -2/-10 universal resist malus for 15s. Another sweep would increase the malus by 2 and reset the timer.
Pureblade: Assault would apply a -1/-10 mana malus for 15s. Another Assault would increase the malus by 1 and reset the timer.
Cavalier: Sunder would act as if the target bodypart were one wounds tier higher than it is. For example, you could CrushArm at heavy, and PiercePlexus stun would be 1s longer.
This is intended to be a fairly significant buff, though I don't think it would solve the fundamental issues, I hope it would be a nice change.
Let me know what you think. Is it too strong? What effects would you like for your spec? Is this even the right direction to take?