ASCII Program - iOS

OrventaOrventa Member Posts: 584 Mythical
Just found this program today, thought it might be of interest to those who are really into embellishing their help files etc.

Basically you can draw and it translates to art, or it also has presets to fiddle around with. You choose the text output it spits out: pure ascii, unicode, etc. If you have a drawing tablet I could potentially see it as something really neat to use to add illustration to books, invitations and so on.

It has a 30-day free thing.

Mac only, at least Yosemite required


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Comments

  • IanirIanir Administrator, Moderator Posts: 473 Creator
    I'm just going to say to keep in mind that while ASCII art in helpfiles and books looks cool, it's rarely screenreader-friendly and we do have a number of visually-impaired players. This may be something to keep in mind.
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  • EveriineEveriine Wise Old Swordsbird / Brontaur Three Lakes, WIMember Posts: 2,769 Transcendent
    Ianir said:
    I'm just going to say to keep in mind that while ASCII art in helpfiles and books looks cool, it's rarely screenreader-friendly and we do have a number of visually-impaired players. This may be something to keep in mind.
    True dat. We rewrote a few ghelp files because we had a visually-impaired guild member who could not read our very-visually pretty, but horrifying-to-screen-reader notes.
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  • KerithKerith Member Posts: 267 Gifted
    Excellent point, @Ianir. I'm not familiar with how screen-readers work but I always did wonder how people manage them in a game like this.

    This ASCII thing sounds great for books in a private library, perhaps. Too bad it's Mac-only. :disappointed:
  • BreandrynBreandryn Member Posts: 1,521 Transcendent
    edited May 2017
    Ianir said:
    I'm just going to say to keep in mind that while ASCII art in helpfiles and books looks cool, it's rarely screenreader-friendly and we do have a number of visually-impaired players. This may be something to keep in mind.
    It's not as bad as you think. I had Faragan look over some scrolls with ASCII headers and he was able to get all the information fine. I think if you confine the ASCII to headers it is fine as the screenreader will skip past that.
  • IanirIanir Administrator, Moderator Posts: 473 Creator
    Breandryn said:
    Ianir said:
    I'm just going to say to keep in mind that while ASCII art in helpfiles and books looks cool, it's rarely screenreader-friendly and we do have a number of visually-impaired players. This may be something to keep in mind.
    It's not as bad as you think. I had Faragan look over some scrolls with ASCII headers and he was able to get all the information fine. I think if you confine the ASCII to headers it is fine as the screenreader will skip past that.
    Not all clients and not all screen-readers work the same. I've seen three clients in use - MUSHclient, Mudlet, and VIPmud (which is built for Visually-Impaired users and filters out a lot). I'm not sure what Faragan uses, I've seen both JAWS with Mudlet, JAWS with MUSHclient, and the SAPI hooks with MUSHclient screw up with large bits of ASCII art.

    Not every piece of technology works the same, nor is every single person's experience the same.
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  • BreandrynBreandryn Member Posts: 1,521 Transcendent
    Sure, I agree that compatibility is great. That's why I always point out things I see as a non-mudlet-user, like what xterm looks like or how I can't navigate my manse anymore due to the room name changes. More people like those than dislike them so it seems those things are part of the game. I think it's just a bit weird for admin to be telling players not to use tools like this, when the game's design has shown compatibility and access are lower in priority. (note, lower in priority doesn't mean bad, priority is important for development).
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