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Warriors can add an afflicting modifier for 1 power if they are in the next wounding bracket above the requirement.
I think letting non warriors venture away from mandatory tailoring as a tradeskill was a good change. I don't see the return of a tradeskill locked armor type for non warriors as really all that valuable. I think they should just make splendours and plate the same just for variety and customization's sake then move along.
So I've decided to go ahead with a special report over using normal reports. This way we can test and address multiple things at once, especially with regards to 1hers. This also gives the opportunity for more feedback from everyone when it's started. So with that in mind, here's some more specific tweaks I'm considering:BC - Add hemorrhaging as a mod in heavy/crit gut. This should be a decent burst of hemorrhaging, but gated by wounds. This'll give BC a pseudo-instakill method they can build to, and another bodypart threat besides head and chest. Alternate idea: Add mutilates, but that's less interesting and BC already has some decent hinder.BM - Adjust Stab to lower shrugging as Dem and I discussed. Potentially move Eviscerate to Gut, or more likely Gut/Chest. Move towards making the lock into a new kill method, with suitable requirements and consistency.PB - Change the mods that do extra bleeding now to do hemorrhaging.2hers - Probably remove the extra wounds from mutilate.AL - Maybe slightly nerf Execute.
Sorrry for asking but what's this identity project going to change?
Is the post still coming out today?