Overhaul Loralaria

You have gained the following abilities in Loralaria:
Composition         You may compose songs expressing your own creativity.
Sustain             The ability to maintain a song.
CrystalSong         Fuse harmonics gems to your instrument.
GemAffinity         Store your gems in an interdimensional space.
BlueBerceuse        A gentle lullaby... until they're asleep.
DiscordantChord     This painful chord shall crush the disharmonic soul.
JadeGrazioso        A graceful tune to soothe the bones.
CrimsonCourante     Do a quickstep to this fast music.
Refrain             A musical structure that allows repetition of a stanza.
Reprise             A musical structure that allows reversal of a stanza.
LoralChord          Crystallise the flesh of your foes.
AureolinAubade      This passionate tune will be certain to seduce.
ChromaConcerto      Guard yourself against elemental ravages.
CaptiveAudience     Both friends and enemies hear nothing but your songs.
MidnightMinuet      Your listeners shall have to dance, albeit badly.
FleckedFortissimo   A deafening note to bring someone to their knees.
VioletVibrato       Induce mental degeneration with a varying melody.
Crescendo           A masterful composition by Morshoth Windwhisper.
EmeraldGrazioso     Soothe your mind and body with graceful notes.
StratusSerenade     A light and airy tune.
SkySforzando        Lock your friends in an aeonic field.
Encore              Play a rousing encore performance.
RedRubato           Painfully warp time around your foes.
Convergence         Warp space around someone, moving them far away.
Funebre             A long, sombre song to end their life.
See AB LORALARIA <ability> for more information on an ability.

LORALARIA - COMPOSITION

Syntax: COMPOSE NEW <song>
        COMPOSE LIST
        COMPOSE <song> STANZA <number> LYRIC <text>
        COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
        COMPOSE <song> STANZA <number> DELETE
        COMPOSE <song> DELETE
        COMPOSE <song> [INFO]
        PERFORM SONG <song> [<target>]
        SONGSTAT, SONGSTATUS

As your ability in your song specialization increases, you will be able
to compose new songs. You can write your own song and set it in
stanzas. Each song can consist of up to 9 stanzas, and certain powers
can also be invested in each stanza. Powers are divided into 3 types:
Low (L), Medium (M) and High (H). Low types can only invested in stanzas
1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas
generally have simple effects, medium stanzas have stronger effects, and
high stanzas have very strong effects. Some song powers
need to be targetted and others will create a passive effect that stays
around you. As a general rule, you will not be able to stack passive
effects.

When playing a custom song, it always begins in stanza 1, each time you
play the song, it progresses to the next stanza until the song ends or
you change to another song or a certain amount of time elapses,
whichever comes first. Note that before the time elapses, you can take
other actions so long as you continue your performance before the time
elapses.

LORALARIA - SUSTAIN

Syntax: SUSTAIN

This ability will allow you to slow the music you are playing to
imperceptible levels, effectively freezing the music in place.

LORALARIA - CRYSTALSONG

Syntax: ATTACH <gem> TO <instrument>
        DETACH <gem> FROM <instrument>
Power:  1 (to attach) (Matrix)

If you are able to acquire charged gems from the Matrix Research
Institute, you may attach any three charged gems onto your instrument.
Instrument gems may affect songs, though multiple gems of the same type
will provide no extra benefit.

LORALARIA - GEMAFFINITY

There is no help file on that ability.


LORALARIA - BLUEBERCEUSE

Stanza:     Low (1-3)
Targetable: No
Affliction: Auric, Level 1/Max 3
            Auric, Level 1/Max 4 (with turquoise)
A bard's enemies who hear this gentle lullaby will affect the auras of your enemies. This power will be boosted by a turquoise crystal fused to your instrument.

LORALARIA - DISCORDANTCHORD

Syntax: PLAY DISCORDANTCHORD <target>
Power: Variable (Any)
Damage Type: 100% Magic
Damage Source: Magical (charisma)

The discordant chord is tuned to especially harm those ears which are
already suffering the tonal ailments of a musician, doing greater
damage the greater the number of these afflictions the victim has. The
power cost is 2 power for each affliction the victim has from among:
manabarbs, egovice, and an achromatic aura. If the hapless victim
suffers all three of these tonal disorders, and powerspikes, their
suffering shall be grievous indeed - losing half their mana and
ego in addition to immense pain.

If you have an octave active in the room, its magical ability to block
the curing of auric ailments will prevent them from being consumed by
the discordant chord. Additionally, it will increase the damage of your
chord for no extra power cost.


LORALARIA - JADEGRAZIOSO

Stanza:     Low (1-3)
Targetable: No

This graceful, flowing melody will help the bard and his allies
regenerate health. This power will be boosted by a jade crystal fused to
your instrument.

LORALARIA - CRIMSONCOURANTE

Stanza:     Low (1-3)
Targetable: No
Affliction: Balance Recovery, Level 1/Max 3
            Balance Recovery, Level 2/Max 3 (with garnet)
This fast tempo music will speed the balance recovery of you and your allies. If a garnet crystal has been fused to your instrument, the equilibrium malus will be nullified.

LORALARIA - REFRAIN

Syntax: PERFORM REFRAIN <song> [<target>]
Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.

LORALARIA - REPRISE

Syntax: PLAY REPRISE
Power:  1 (any)

By reprising your melodies and harmonies, you can take your song back
one stanza.

LORALARIA - LORALCHORD

Syntax:        PLAY LORALCHORD <target>
Damage Type:   50% Cold 50% Asphyxiation
Damage Source: Magical (charisma)

This chord is similar to the basic minor second except that it is tuned
to the resonance of the Continuum and will turn your target's flesh to
crystal.

LORALARIA - AUREOLINAUBADE

Stanza:     Low (1-3)
Targetable: No
Affliction: Neurosis, Level 1/Max 3
            Neurosis, Level 1/Max 4 (with beryl)
This beautiful love song may cause your sworn enemies to become extremely neurotic. The chance is higher if a beryl gem has been fused to your instrument.

LORALARIA - CHROMACONCERTO

Stanza:     Mid (4-6)
Targetable: No
Buff:       Fire Resistance Buff, Level 1/Max 3 (2/3 with opal)
            Cold Resistance Buff, Level 1/Max 3 (2/3 with opal)
            Electricity Resistance Buff, level 1/Max 3 (2/3 with opal)
This special song will give the bard and his or her allies some protection against fire, cold and electrical damage. This power will be boosted by an opal crystal fused to your instrument.

LORALARIA - CAPTIVEAUDIENCE

Syntax: CAPTIVATE AUDIENCE
This will effect all allies and enemies in the room who can hear and are
not already captivated by a bard. Those who are captivated will only pay
attention to your songs and thus will only be affected (either
negatively or positively) by your song effects. Blanknote or Blankchord
will break the captivation.

LORALARIA - MIDNIGHTMINUET

Stanza:     Mid (4-6)
Targetable: No

Your enemies who hear this powerful song will be compelled to dance,
causing them to lose balance. This power will be boosted by an onyx
crystal fused to your instrument.

LORALARIA - FLECKEDFORTISSIMO

Stanza:     Mid (4-6)
Targetable: No
Affliction: Balance Recovery Malus, Level 1/Max 3
            Balance Recovery Malus, Level 1/Max 4 (with bloodstone)
This extremely loud number causes your enemies to fall to their knees and slow them down. This power is increased if a bloodstone crystal is fused to your instrument.

LORALARIA - VIOLETVIBRATO

Stanza:     Mid (4-6)
Targetable: No
Affliction: Phobia, Level 1/Max 3
            Phobia, Level 1/Max 4 (with bloodstone)
The rapid alternation of pitch will cause the bard's enemies who hear it to become afflicted with severe phobia. The effect will be stronger if an amethyst crystal is fused to your instrument.

LORALARIA - CRESCENDO

Stanza:     Mid (4-6)
Targetable: No
Buff:       Universal Damage Buff, Level 1/Max 3
This rousing music will inspire the citizens of Hallifax to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "The Collectivist Crescendo" by Morshoth Skyplume, the first guildmaster and founder of the guild.

LORALARIA - EMERALDGRAZIOSO

Stanza:     High (7-9)
Targetable: No

The graceful, flowing notes will gently cure the bard and his or her
allies of afflictions. This power will be boosted by an emerald crystal
fused to your instrument.

LORALARIA - STRATUSSERENADE

Stanza:     High (7-9)
Targetable: No
Buff:       Dodging, Level 1/Max 3
            Dodging, Level 2/Max 4 (with diamond)
This light and airy tune takes effect only while you and your allies are in cloudy terrain. It will grant a moment of foresight, and if played with a diamond attached, will also speed the body and give a chance to dodge incoming attacks.

LORALARIA - SKYSFORZANDO

Stanza:     High (7-9)
Targetable: Yes
Power:      3 (Matrix)
Affliction: Auric, Level 1/Max 4
The force of this music will disturb the aura of your unlocky target while stunning them. This length of the stun will increase with a sapphire crystal fused to your instrument

LORALARIA - ENCORE

Syntax: ENCORE PERFORMANCE
Power: 3 (Any)

By playing an encore performance, you will speed quickly through your
song at a faster tempo - your recovery of equilibrium when playing songs
will be halved.


LORALARIA - REDRUBATO

Stanza:        High (7-9)
Targetable:    No
Damage Type:   100% Cold
This intriguing music varies the speed within its musical phrase which is juxtaposed against a steady rhythm, causing damage based on the level of the target's aura affliction. This power will be boosted by a ruby crystal fused to your instrument.

LORALARIA - CONVERGENCE

Stanza:     High (7-9)
Targetable: Yes
Power:      5 (Matrix)

It will focus all the musical energy on one person, causing him or her
to immediately be flung to another room in the area, bypassing all
resistance against magical summons. It will send a song back two stanzas
when performed.

LORALARIA - FUNEBRE

Stanza:     High (7-9)
Targetable: Yes
Power:      3 (Matrix)

Lead your foe down a musical crescendo so compelling and captivating
that it will draw out their every last desire to live, should it end.
Once you start the killing note, you can do nothing that will disrupt
the song.

Comments

  • I imagine a typical combat song in this setup would be:

    1. BlueBerceuse (gemmed)
    2. AureolinAbuade (gemmed)
    3. CrimsonCourante (gemmed) for Tarot, OR JadeGrazioso otherwise.
    4. MidnightMinuet (gemmed if not Tarot)
    5. FleckedFortissimo
    6. Cresendo
    7. RedRubato
    8. StratusSerenade
    9. EmeraldGrazioso OR SkySforzando

    That's Auric 1/4, Neurosis 1/4, Balance Malus 1/3, balance losses and damage based on Auric level. AureolinAbuade is a tricky call. It isn't a good effect with the gem and is even worse without, but your only other option for Low Stanza is JadeGrazioso. Depending on how big the effect is, you might be convinced to swap it out and put the gem on RedRubato or SkySforzando.

    If you're a tarotist, you really want CrimsonCourante and lots of aeon flings, and you probably should be a tarotist because none of your attacks synergize with glamours.
  • Yeah, Loralaria was never going to be a Glamours thing and even through the overhaul, this looks set to continue. Shame, really. Glamour bards are awesome.
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