I'm an old time IRE player but a definite Lusternia newbie. I've spent countless hours in Achaea, and in the past when I'd try Lusternia out, I found that I loved the atmosphere, but would get overwhelmed with the differences that took me years to learn in Achaea, so I'd always find myself returning there.
That said, I've been absent from all Muds for a while and when I returned there, it too has changed dramatically. So I'm now at a point where I basically need to relearn Achaea from scratch or venture on to new worlds. In my eyes, it's the perfect time to make the migration to Lusternia.
I have a few questions though before I begin devoting a lot of time and money to the game though.
The skills and the whole system seem vastly different from what I'm used to. Can you guys give me a breakdown of what sort of archetypes are best in the following:
1. Cheapest in terms of skill investment to start casual and group combat - I really enjoy city defense and raids
2. Best archetype for group combat - what sort of archetypes have the most group fight utility?
3. What archetypes give the most general utility (buffs, revives, travel, etc.)
Also, what sort of city conflict is going on or is the most prevalent? I like to be in a very active conflict city. In Achaea, Mhaldor was always my city of choice because they always had people upset with them, which led to constant conflict. I loved that.
Right now I'm leaning toward Glomdoring. The lore just seems awesome, and I love what I'm reading about Shadowdancers Wiccans and the Druids. Quick questions on those points:
1. Does Glom raid/get raided often? If not, could you suggest a city or commune that would be fitting?
2. Are druids and their melds very fun/useful? If another druid is melding, does that limit other druids in the same area/raid, or can they meld on top of another's?
3. Can wiccans still kill by setting up a choke? I read a post on the forum a long time ago that had a detailed guide on wiccan combat, and setting up a choke into a toadstomp sounded awesome (can't find the post naywhere but it talked about both MD and SD wiccans - it was really good).
4. Is there anything I should be worried about with the combat overhaul? Is that gimping/buffing affliction classes like wiccans?
Finally, coat tailing on that last question, is M&M worth buying right now or is coding a custom system worth the time given the new combat overhaul talk? I don't know much about it other than that its changing the afflictions, so not sure if now is the time to start getting into combat, or if I should just wait on learning all that once the combat system changes?
Thanks for reading!