This is to announce the release of Saracen version 1.0. At the moment, please consider this a pre-release.
Saracen is an advanced and highly capable system for those users wishing to make a wide range of activity within Lusternia much simpler and more streamlined.
At this stage, Saracen's curing functions are not enabled. Should you seek a curing system, you have a number of options available, though the systems I recommend for Mudlet at this stage are:
Vadi's m&m system: http://vadisystems.com/mm/
Tulemrah's 'Medic!' system: http://forums.lusternia.com/discussion/325/medic-a-free-system-for-mudlet
The features that Saracen does provide, however, are listed below:
* A fully functional user interface, proving a huge range of features and data.
Including, but not limited to:
A channel capture window that will display all tells from clans, orgs, tells, says, etc. This requires absolutely no work on your part.
It 'just works' for all your channels, utilising GMCP to ensure every aether is correctly processed.
A map window element which will quickly and effectively display either a 2D or 3D map of your local area.
As per the Mudlet functionality, this element is highly configurable to your liking.
A simple title bar displaying character information.
A status bar displaying our current selected target, system status and queue actions.
A room items element. This will update all room items in real time, mobs included.
Configurable so that you can colour those more important items. Currently, Saracen will display mobs in red,
'important' items in yellow and everything else in white.
A player info element. This will display characters in our local area. Currently works from both the artifact nose and totems scent.
Will also correctly update from the new GMCP player info key.
Warning labels. Very easily add highly visible warning labels. All labels stack neatly much like 'Growl' notifications.
Clickable user interface elements. Saracen's UI is highly responsive, giving us the option to make quick changes to the available
features with just a single click.
* A fully automated area walker.
With a simple click, Saracen will path through an entire local area, ensuring you enter all rooms in as few moves as possible.
* An automated bashing system.
Again, with a simple click, Saracen will path through an area, killing all mobs. The system will require that you enter a command to
continue the process so that the system falls in line with IRE policies.
* An automated influencing system.
As above, Saracen comes complete with an automatic influence system. At this time, this feature requires that you manually walk
through the area. Unless there are compelling reasons to change this, it will remain as-is.
* A highly effective and combat-ready queueing system.
With Saracen, you can very quickly and easily add queued functions to the system via the API. All actions have multiple arguments
associated with them, enabling us to specify whether an action requires or consumes any sort of balance. It is also possible to specify
whether an action should be repeated. Comes with a 'guarantee', where should you queue an item, Saracen will 100% ensure that
the action was completed. (Requires a trigger adding, though support is provided for this).
All actions fully respect the m&m system should you be using that and should you have any afflictions that m&m deems 'important',
Saracen will not send any queued actions until the afflictions are cured.
* A persistent settings system
All essential data that you add to the system will remain saved through updates. Including but not limited to things like additional
mobs to the bashing and influence tables, toggles and user added stylesheets.
* Failsafe system.
There are times when you wish to script a command and ensure it does not get resent within a specific time period. With the failsafe
system available in Saracen, this becomes extremely trivial to implement into your own scripts.
* System echoes.
Saracen comes complete with a wide range of methods to echo text to the output window in a fancy fashion to ensure those most
important situations and actions can be easily seen.
* Additional functions.
Saracen comes complete with a huge range of pre-defined functions to use in your own scripts. (Over 100 in total).
* GMCP support.
Support for the GMCP protocol with Saracen is extremely comprehensive. Should there be a key or event for a GMCP packet,
Saracen will parse it.
* Toggles system.
Such is the case that, at times, you require to do more than simply set a variable to check whether something is enabled or not.
With the included toggles system, this task is made simple.
* User interface themes.
Saracen comes included with a selection of stylesheets should you wish to change the theme of the user interface. Simply click
the uppermost element to cycle through the available themes.
* Highlighting support.
Whether you seek to highlight a single word, a whole sentence, or an entire paragraph, Saracen makes this very simple.
* Vitals change display.
Saracen has the option to display changes to your character vitals. If our health, mana or ego should change, the system will
echo the change onto the prompt in a neat and tidy fashion.
* Automatic rift maintenance.
With a simple alias, Saracen will purchase all herbs and refills from a shop, filling up to the limit specified.
* Area echoes.
Saracen will display our local area, tagged onto the end of the room name.
* New area echoes.
Saracen will display an unobtrusive echo when you enter a new area, displaying the area name.
* Random stuff.
Numerous failsafes and random triggers in place for things like automatic eating on hunger, autolearning, network latency
tracking, wheel suiciding [sic], clan addons, etc.
* Ikon trader.
Simple ikon trader, allowing you to trade ikons between trade associates.
* Combat alerts.
Saracen comes complete with a wide range of combat alerts, warning us of imminent danger and those more important
* Numpad movement.
Quickly and easily move aroundd via your keyboard numpad.
* Shrine echoes.
Quickly and easily determine what shrine (or shrine influence) is in a room with our handy shrine echoes.
Saracen comes complete with extensive support options. All users have access to email, Skype, AIM, MSN, IRC,
Facebook and telephone.
Saracen costs sixty credits or dingbats to purchase. Alternatively, you may pay in cash. The cost should you choose
this option is twenty five US dollars.
The system will continue to be developed for the foreseeable future. Should there be any feature requests, please feel
free to suggest them.
Note: All users of Saracen beta are eligible for a free upgrade to the new system. You need do nothing at this stage, the
system will be delivered in the normal fashion.
New sales: sales at pharanyx.com - Please provide the character that you wish to use the system on. Note: Saracen will
work on one character only. You may purchase Saracen for an alt for the price of twenty credits (or dingbats). Alternatively,
alt systems cost eight US dollars.
Sales enquiries: martin at pharanyx.com
Support: (Existing customers only): saracen at pharanyx.com
IRC: Connect to the Freenode network with your favourite client and join channel #saracen-beta
Telephone: By request only.
Bug reports and feature requests: martin at pharanyx.com
If there are any questions, if you might kindly contact me via one of the above methods rather than post on this
thread, that would be great.
Finally, I wish to express a huge thanks to the many beta testers of Saracen. I doubt that without your input, Saracen
would have grown into what it has