This is more of a brainstorming suggestion than anything else, but I think the question is less "what can I do in Celest" and more "what has worked elsewhere in Lusternia, and why?&quo… (View Post)
Hmm, I guess it depends on if we mean “common” from a price or aesthetic standpoint. From a shopkeeping perspective, I do my best to design things with readily available comms. I avoid essence, corps… (View Post)
+1 for shopkeeping/trades. It’s not economically viable, but I find it very satisfying to try and fulfill a need for player inventory. Most of my designs lately are just, “You know what people need m… (View Post)