Sorry if I hurt your sensitivities, but it was 6v2 and the north was curbstomping you guys. I sat out and tried to get a wargames going because it wasn't fair and wanted people to actuall…
I see pretty much everyone agreeing that long-recklessness isn't a good effect. Does anyone else have suggestions for alternatives? I'm not married to mine, although I think they'd be nice skills. We might as well provide other options to the adm…
Imagining this were implemented, the simplest solution would be to tell your system to eat sparkle/read scroll/sip health every balance, with a manual toggle to switch to mana if you want. It wouldn't be quite as debilitating as you're making it ou…
I don't think the reckless effect will be super OP @Shedrin , what I was trying to get at was that it's something that can be coded to be basically useless, but wi…
I appreciate the response @Weiwae! Basically, I don't like uncurable recklessness as the effect because I'm 99% sure I could code my system to basically ignore it, …
@Veyils you're absolutely right. I mostly just damaged her out. Pratfall is almost certainly OP, but not because of its high damage. Pratfall does huge damage, bu…
Ok, have fun with the new currency. If you make it so you can't buy aethergoop artifacts with it, that's a much better solution than the original proposal.
I'm still on the delete aether mines and refund them boat. It's such a no-braine…