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Ciaran

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Ciaran
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  • I don't.

    I still check back on the forums and sometimes log in though because there are lots of really cool people that play this game.

    (Started playing for combat)
  • (Quote) Not if the target is aeoned.

    Even on the lowest levels of illusioning, forcing focus minds adds mana drain over the course of a fight, and is valuable towards a TK's mana attrition.  Psionics isn't about sta…
  • (Quote) This I disagree with.  Other than being a really broad statement, there are plenty of times when I would love to be able to have someone think they have stupidity, impatience, anorexia, etc.. There are times when a wasted herb b…
  • I'm pretty sure this is exactly the issue I had Tulemrah submit a report on.  Let me dig up the report.

    Issue: With the addition of affmessages, an avenue of illusion protection is available rendering many previously functi…
  • (Quote) No interest in derailing the fun here, but having a report up and never submitting it = not putting up a report...  How you can justify submitting an unneeded flavor buff (change to claws) over fixing a really messed up skill is…
  • I'd make all psionics balances be equal (4.5s?).  This would need some rebalancing, but it would simplify TK/TP combat significantly.
  • Adding a config GMCP functionality to only send the GMCP notifications you want seems like a good idea. Would allow for more features to be added as desired without adding bloat.
  • (Quote) You have to recharge them.
  • I don't know who called for this change, but godrealm raids were the most fun thing in the game for me. Sad to see them go.
  • Yes, the binary afflictions are an issue I was trying to overcome.

    I think the overall idea is a good one, the execution has evident drawbacks, but I would like to do something to slow down the death rate in large group combat. …
  • Not trying to get into a semantics argument with you here Xenthos, but mitigating the disadvantages of having a numbers deficit isn't the same as giving the advantage to the smaller group.
    3v6 is still strongly favoring the group of 6.  It's not…
  • Fair enough!  I think this system would reward pairs or triplets that were really well coordinated against even larger groups.  Ultimately it's difficult and subjective to say how this change would really impact combat. I think it'd be a positive ch…

  • (Quote) It would revamp group combat of sizes 3v3 or larger, but otherwise the whole goal was not to require significant changes to any skillsets.  A few skills like the aforementioned Balestone would need some tweaking most likel…
  • This isn't really about Lithmeria, but anyway your numbers are way off:
    (Lithmeria positioning)
    Attackers       1 2 3       4      5      6   
    Effective%   100%  100%  66%  50% 40%  33%

  • Yeah, it would be on my list of "Some may need to be toned down for certain classes to not become extra imba in groups"

  • (Quote) First off: Warriors are already under the gun for crazy wound stacking in groups.

    I assure you, killing someone with just indirect abilities would be much more difficult.  I'm ok with that, in my opini…
  • (Quote)

    That's a good point Kio, this change would probably make *chemancers and *woods more useless. I hadn't thought of that but it's true.  That's mainly symptomatic of chems and woods being really poor 1v1, which nee…
  • Would you care to be more specific?

    I stated group hitting abilities (Allies/Enemies based) would work outside of this system.

    How would this rework any of the combat system?  1v1, 2v1, and 2v2 would b…
  • That's pretty reasonable
  • (Quote) You may be right, but since Estarra began deleting posts that said ' You shouldn't do this ' I felt we needed a thread where we would be allowed to voice our thoughts.

    It wasn't my choice to have Estarra ign…
  • If you know people who don't look at the forums you may want to direct them to the thread Estarra made, because even if they don't check in here, the proposed revamp will impact them just as much as any of us.
  • Yes, I know not all players use the forums, I tried to mention that in the heading.

    I totally agree with tweaking the effects of some weak afflictions.  I consider that to be 'not an affliction revamp'.  I tried to keep the scop…
  • To clarify: Assuming that the administration puts in the work to find a balanced implementation of an affliction revamp.
  • (Quote)
  • I feel there is a serious disconnect going on here.

    Nihilists are a tremendous PvP class.  They don't need anything else.  Why are the administration bent on creating a project for themselves when they have other work to do?
  • I don't mind those solutions Shuyin.  I don't think what I posted is necessarily too powerful, since the balance on purgatives is so fast, and wyrdenwood have no way of hindering it.  However, I do think it is important for these affs to be removed …
  • Magnetize will seriously mitigate the damage incoming. (It makes monks cry)