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Deichtine

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Deichtine
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  • (Quote) "Amber beer" finds it for me. 
  • Holy crap big big awesome changes.
  • Hmm war goes over two days potentially. Any reason why not do the same thing with justice. Double elimination seems a good way to do it.
  • @Wobou
     
    Err my super instant kill plan was assuming the kill form was an entire form to itself. If you can do other stuff in it then that makes these sup…
  • Well they can build to the stance pre-fight so they could literally enter the room and crux/combo right off the bat. 

    I mean its just theory but thats the point of looking at the skills now and seeing how they can be put together. 
    <…
  • You dont need the bonus effects to do what I was talking about. I didnt take the bonus effects into account at all when I was looking at it. 

    The Shofang one would require three moves Combo 1 Butojo/Boganj/Buck, Combo 2 Logami or Tomati  …
  • Just been thinking about the instant kills as well.

    Shofang seem like they'd have  a pretty quick route for group combat.

    2x Boganj and Buck kick hits all the 3 afflictions needed on a target. Counts as 750 bleed. Grapple …
  • They just updated the spread sheet in response to the damage questions 

    "The baseline expected damage for each for will be between 600-900. This does not include buffs or the damage modifiers against prone targets and other extras. The in…
  • I was just thinking about a little damage thing. Monk damage with these changes seems very sub par compared to every other class.

    600-900 base form damage

    Sprongma % based increase based on afflictions. Highly unlikey that they…
  • (Quote)
    Stuff like damaged skull have a 1ish second cure delay at light wounds for warriors.

    Also damaged skull from other sources has a delay as well, like go and get a wildwood to hit you with their passives and they hit wi…
  • Question, whats the ice cure time for these monks afflictions?

    As in a shofang hits me with damagedskull and I apply ice? How quick will I cure it?

  • Ahh I may have been misreading it. Still its pretty powerful for groups then. You can just spam the one combo over and over. It'll prone and then do asthma on the next hit with a focused group target. Or against classes with slower attacks than monk…
  • Totally random seems the best way for it.
  • Anyone who has an aethersuit, its supposed to have two armour enhancement slots. Has anyone got an aethersuit with two enhancements on it now? 

    If so can you tell me what ones and maybe post me a wp and a probe of the item?
  • Ninja seem to have lost the ability to slicklock at all.




    That just leaves Shofang with a viable single move solo instant slick lock, requires one venom to land.

    Kumato stance for slickness
    arm Butojo for …
  • Should be able to wear aethersuits no matter what the thing I think. Bug it?
  • I mean if you don't like succumb its not too late to rework it totally. Just throwing that out there. Don't think your stuck with it if you dont like it.
  • (Quote)
    Hit damaged organ. Hit Slit lock attack for a 100% chance of slit locking then?
  • Can confirm it does proc. Not really tested it I'm great detail for proper numbers though.
  • Just the RP for some guilds flex entry is very restrictive and some flat out have a no class flex policy. The only real reason to say no is RP. Unless someones just being a tool and denying for the sake of denial or not liking you.

    Also I…
  • There's some roleplay requirements to get class flex from certain guilds and I can understand them not wanting to just drop it. I mean no one knows about factions IG so just carry on business as normal.
  •   " Greetings. Regarding your issue #4300: yes, you may attach aethergears to aethersuits. Thank you, and have a great day!"
  • (Quote)
    Useful poisons are so limited though a single class skill immunity to resisting it so well is going to really hurt any class that requires landing and keeping poisons on someone, especially when you have set ones that are requir…
  • (Quote)
    Yep, Three sec equi, no power cost. Would cure the anorexia. Which would let you dust to cure asthma, then smoke to cure slickness then apply ice to get out of it totally.
  • (Quote) Is that 100% chance to land the poison properly bypassing warrior immunity and trade skill poison resistance?
  • Just had a thought warriors are effectively immune to the new "slit lock" with hunger. So relying upon the new slit lock for big warrior targets won't really work.
  • I'd be wary about relying upon poisons them selves due to the extra resistances various skillsets provide. Unless your putting in specific ways to neutralise them on a regular basis