Im having a bit of trouble with the Mucklemarsh quests. Im supposed to bring three finks to the mother by influencing them in different ways as far as I can figure out.
(Quote)
Maybe. For groups I'm more thinking if you have heavy chest wounds why not just use open cavity because the damage is just so so so much better?
I kinda think the ascendant beast could maybe do with a bit of a nerf as well. Not just for monks but well theres a bunch of classes who could totally consume your balances if it procs three times.
Viscanti green lock is possible for a few monks now. More a racial issue than anything though. Races like viscanti and lucidian could do with a bigger nerf than is pending in their reports.
With report 980 isn't the big issue with melds in group combat how hindering they are? Letting all the hinder hit everyone regardless of protection will still make melders the most powerful class in group combat. I was thinking the idea was to bring…
Skewer and Execute are pretty much on the same level though. Both unavoidable and both requiring aprox the same wound levels. Skewer has a slight advantage in giving you more power with which to build wounds with and execute has a slight advantage i…
I'm timing scroll balance in at 8 seconds. So yea a mage can easily continue to dissolve a few targets while keeping up their full offense at the same time. It'll mean having a rolling targeting tracker for a number of different targets which is not…
(Quote)
If you think Execute is too strong you may wish to also slightly nerf skewer as well. They are sort of on the same level in terms of avoidance.
For Skewer change the required affliction from impale to a non hindering …
(Quote)
Personally I think the movement hinder effects(not the walls though) and the major aoe hinder should be stopped by protection for all melds. The area control aspect of melds I thought was the entire point of this nerf they were …
I've no real problem with having an affliction stack like slush and dust stacks being powerful and useful in themselves to build though. I figure fix the blind/para issue first and then see how it works from there.
(Quote)
Curing concurrently with faeleaf seems a sensible solution to me. Leave blind cured on faeleaf. You can just eat faeleaf to cure both but still get a bit hindered with para due to the delayed cure.
Bomb threat at work. So we have to clear out the building for like three hours right in the middle of the day while the police go about their thing. Right during the start of tax year end. So stuck outside in the cold for ages/behind on work during …