I was testing with Tylwth as well and getting the same result just casting channel resulted in a drop of ego and mana inside his demense. It looks like its the mental affliction stack turning the beast into a literal beast in DreamweavingComment by DeichtineFebruary 2017
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Your passives as a chem were sometimes ticking instantly before the beast an turning a 7% hit into a 30% hit.
The white mist here washes over you in a wave of ghostly tendrils. Scintillating arcs of electricity crackle through the stratus field around Falmiis, slashing across your skin in a painful dance of brilliance. Thin, wispy clouds fro…
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Enter the room, shield, that shield counters rad, your off equi so cant walk out and the second person comes in at the same time and does the same to double block.
Rad is pretty powerful, if your concerned about its use though you could maybe put in an envoy report to see about nerfing it if you think its too strong?
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I think the issue was that it was introduced without any warning. It was set as a double elimination and then right at the end once the two people are ready the standard double elimination rules were dropped and it was changed t…
Ya I'm super curious about actual bleeding and bruising numbers as well.
Ohh I've had a totally random point but well bruising is kinda a bit newish and only bone crushers do I right now. We may need to look at how pulp works becaus…
Don't mean to be pushy it just seems like it'd be best if all monk specs had a viable stack and kill route on paper now in the early stages instead of trying to adjust later on. Although I've never seen such a big over haul done before. Just not wan…
Sooo the rumours are a ninja was envoy and they lost it for reasons, then the GM got envoy and after that then got kicked out off the guild by the ninja GA and GC for reasons. Which just so happens to also auto remove them from envoys.
Think part of the issue is that they are all on different balances. There isn't really a stack neko can do. Maybe look to shift the neko afflictions to one herb/slush balance? I'm sort of surprised neko isn't built around a dust style balance to tie…
Is it just me that finds it weird that three of the afflictions in the nekos instant kill they can't give directly with their abilities? Your making it reliant on poisons transfer rate and shrugging?
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There is a big discrepancy right now between the specs and how easy it is to track the afflictions. The more ice affliction focused the easier it is.
Actually could we maybe get an idea of what bleed numbers your expecting from each hit/form style. That'd go a long way to helping with ideas and input. Just right now it's hard to say if some of these instant kills are going to be viable or too eas…
One thing I'm seeing is not a lot of choice. Having only one instant kill means or seems like the afflictions and bleed/bruising build will have one optimum path and all monks will have to simple repeat this path over and over with just minor shifts…