Sure we can change the formula, though my thought was that only fully artied warriors would really be able to get those top maxes. (In other words, it'd be a struggle for most to get over 8-9). But perhaps I'm naive!
I actually think it's more complicated to group runes and there will inevitably be complaints if the 'group' doesn't correspond with a particular set of skills. I think it is far simpler to have one rune for each damage type. One of the effects I th…
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I'm asking for suggestions HERE that are within the parameters that I set. You know that I've seen all the previous spreadsheets and suggestions but we've moved on from that and now is the time to start consolidating and either …
I'm fine with Ieptix's suggestions! (But please anyone else can add alternate suggestion--would prefer you make a complete list rather than just saying change X to Y.)
Let me reiterate what I'm looking for. Either (1) 5 cut and 5 blunt afflictions, 1 per bodypart, or (2) 10 neutral afflictions, 2 per body part. If you want to list them here, we'll look over them. If we don't see any suggestions, we'll go with what…
We can't please everyone, as you know. This will probably be the direction we go.
As for severspine, it seemed odd to me that we'd have 2 forms of paralysis, but we could just change paralysis across the board so the only cure would be ap…
They're divided between cut and blunt so they are similar, though again, as I've asked several times, if you have ideas for replacements, feel free to share! So far, I haven't really heard of good replacement ideas that I thought would work.
BTW, I think Shuyin did a great job and I don't expect him to start tweaking based on my comments. I'm just pointing out issues I'm having. I'd like to go through and do one more internal proposal and then you guys can pick it apart.
I started to tweak the Bonecrusher spec and am already running into issues. For instance, BreakChest gives 1s stun with light wounds. Does this mean 1s light/2.5s heavy/3s crit according to the wound system? But then CrushAorta has 3s stun at critic…
I like Shuyin's well-thought out proposal. One thing I'm not sure about is the neutral/blunt/cutting types (1 blunt, 3 cutting, 7 neutral). I'd prefer it either to be all neutral or equally divided (5 cut/5 blunt). I'd also like to incorporate a bru…
We'll probably still default to human and pick race later.
We found that there were so many Lusternia races that true newbies were logging off during race selection because they were overwhelmed by information overload. It's best to get …
Yeah, I want to pull the trigger on a decision this week as we've been wobbling on this for a year. I will wait for Shuyin's proposal unless he decides not to publish it by the end of the week.
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See bold/italics sentence above, the ailments and effects probably will not be what we go with but rather are placeholder/examples, which is why I was hoping others would copy the spreadsheets and come up with alternatives. The spreadshee…
We've been chasing our tails discussing the best way to approach warriors and overhaul, looking over Kaimanahi's, Shuyin's and Daganev's proposals, and knocking ideas around amongst ourselves. One of my hopes as an end goal is to just have 4 cures: …
I've been keeping tabs on the updates to the worksheet. Shuyin, I noticed you had 3 critical effects for blademaster. Again, I was thinking the specs would only have 1 or possibly 2 critical effects only. I think you'll find when you try to flesh ou…
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I would really like to see this in the spreadsheet. It would be much easier to compare with what exists and what anyone else would put down. (Also, Roark would kill me if I sent him a design doc like this. He would want a list of all skills…
There should be 5 cut and 5 blunt physical affliction ailments (one for each body part) which would be tied to wounds. But there can be 3 tiered effects for each. These wound effects would be permanent so long as the wou…