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Estarra

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Estarra
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  • Epilepsy is now live! Cure is lucidity slush. Feedback welcome!
  • Er, I think I did comment on the cost. Anyway, the recipes were developed by players! Again, I think prices will stabilize as people get used to it, but this is in such an early stage that we aren't going to jump the gun in expanding rift size or gr…
  • Yes, it should make it easier for server side curing and it's something we want to do.
    (Quote)
  • You can now target soothingsteam with "steam" (think that makes more sense than "soothing"). Also, wafers can be targeted by "dust" if you want.
  • In the end, my great hope is that combat would be much more accessible to new players, that combat is fun and not a huge burden of entry because of the need to collect and keep stocked up on dozens of herbs, potions, salves, etc., etc. just to be ab…

  • (Quote) We're still discussing focus body/mind/spirit. We may change them to allow targeted curing (i.e., focus mind would allow DRINK LUCIDITYSLUSH FOCUS EPILEPSY). Thus, there'd be a purpose for impatience. Deadening could exten…
  • (Quote) Not only redundant but also rarely used or 'throw away' afflictions. Hopefully, this will result in simplifying the affliction list!
  • We are planning to keep blackout.

    Good points on hypersomnia, Ushaara! We'll see if it's only in Illuminati/Researcher skills of pooled passive afflictors and then determine whether they should be replaced or just removed from those pools…
  • Amnesia is another one of those "exceptions" that don't have a cure.
  • We'll discuss switching sensitivity with masochism. Good input. Thanks!

    Blackout will most likely stay. It's one of those "exceptions" (and they'll be a few of those) that don't have a (normal) cure.

    BTW, if it turns out an art…
  • Okay, so no one's head explodes, here's the mind ailments we are thinking of keeping and which afflictions they'd replace (if any). Again, we wouldn't implement everything at once but probably just release one as a trial balloon (like epilepsy) and …
  • Sure, can start a thread. But the answer to number of cures is four! BTW, we have 200+ afflictions. I'd definitely like to get that below 100 (though we'll see if that's actually doable in the end).
  • (Quote) Those changes are being scrapped but bonecrusher (and how warriors work) are still on the table for redesign as we're figuring out the best way to incorporating them into the overhaul while still being able to reduce the number …
  • (Quote) We miss you, Dag!
  • Oops, wafers should now be edible! (But, again, they don't do anything.)

    I'll think of ways for wafers to perhaps be easier to create in batches.

    I do think the cost of herbs will adjust once people get used to what's needed fo…
  • We're going to release live the afflictions and then ask for feedback. Sorry if you have no confidence in that! For the most part, it will just be changing cures, i.e., epilepsy may change to only get cured with the lucidity slush potion.
  • BTW, in case it wasn't clear, you cannot become a fink or gnome until you use the mushroom artifact, even through the cameo.

    Once you eat the mushroom, you become a fink (or gnome) through the cameo. If you are a fink (or gnome) decide to…
  • New cures are live!

    (In that you can begin stocking them if you want--they don't do anything yet.)
  • Yeah, there may be some side-effects for slowly introducing the affliction change live but honestly there's no other way to do it. From the input (or lack thereof) we've had from the prior overhaul, there doesn't seem to be much interest in testing …
  • Actually, my thought was to introduce the changes live but slowly. Like one or two afflictions at a time and get feedback and then make adjustments and then move on to the next couple of afflictions.
  • (Quote) Sounds good! We'll go with your suggestions.
  • Maybe slushies freeze the ailments out! I know when I get brain freeze, it quickly brings me back to reality!
  • We'll try to get it out this week. Below is preliminary formulas.

  • (Quote) Steingrim, that was amazing! However, I think I'm going to make an executive decision and go with the above.

  • (Quote) Well. think of it as an herbal blend called "soothing steam" (not that it's actually steam). Like a tobacco called "apple black" isn't really a black apple, etc.
  • I rather like steam/dust/ice/slush so trying to mix it up more:

    • a clump of soothing steam (smoke to cure spirit afflictions)
    • a wafer of purity dust (eat to cure internal afflictions)
    • restorative ice sa…
  • I don' think we can do org-specific cures. That's a bit much.
  • Or, really, the main 'healer' vernal was Dionamus if we want to replace 'healer'.
    • a clump of dionian steam
    • a wafer of dionian dust
    • dionian ice salve
    • dionian slush potion 


    <…

  • Taking the qualities of temperaments, we could just be descriptive:
    • a clump of healer's steam blend (warm & moist)
    • a wafer of healer's dust (warm & dry)
    • healer's ice salve (cold & dry)
    • <…
  • So for simple (and keep in mind we don't can't use the names of existing cures b/c they'll need to exist simultaneously):
    • a clump of curative blend
    • a curative wafer
    • curative salve
    • curative potion

    Not …