Where we're at on this. Roark has coded a lot of this already. I think I'd prefer to keep the costs to lessons, though we're looking at dropping the costs to 200/100 lessons (non-covenant/covenant). We also kind of like the term "classflex" rather t…
I'd rather make multiclass not an easy (cheap) thing to do so; rather, more of a path for those who truly wish to pursue it. I want to keep the lesson cost but I'd be open to negotiate the amount if people think…
Oh, I was talking to Roark and what we'd do is probably make you forget incompatible guild skills before you can make the mutliclass swap. The code is setup that way so it'd be easiest to code.
Not sure I understand your question, Shuyin. Multiclassing would cost you 500/250 lessons each time you swap but would cost you nothing if you had the artifact. Was that the question?
I like Xenthos' idea about just having it raise the flex limit to 200/300. Also am not adverse to Chade's idea that it's an upgrade of the cord (though probably need to change the name!).
Well guilds have the ability to tell someone not to multiclass to a certain guild and kick them out if they disobey. Otherwise, the permissions come from the guild they want to multiclass in, not the one they are currently in. For the latter, let th…
You remember the discussion on width we kept posting about? This is why! If we stick to 80 characters across, some of the defenses/ailments may be truncated.
Blanknote does not remove truehearing, it raises auditory by 2 levels. Trueheari…
Okay, this conversation has gone all over the place and left me (as usual!) a little confused.... if we were to do an artifact for multiclassing, how would you like it to work?
Well, here's what I'm thinking then. An expensive artifact that allows true multiclass once per game month. However, the multi-class would be guild based, i.e., a Celestine may assume the mantel of a Paladin and be able to skillflex to any skill ava…
At some point we were seriously considering doing predefined list of attack messages... it was dropped because it was more work than we thought it would be! (And we weren't sure if they'd really be popular, i.e., more than a niche thing that only 1 …
Skillflexing was our alternative to multiclassing. How would multiclassing differ? (Surely you don't mean access to cross-guild skillsets at the same time!)
I'd like to point out that giving someone to level 5 should be difficult--if it's too easy, it needs to be tweaked. Some of you are making it sound more of the rule rather than the exception. If you are at a level 5 affliction, you should be in big …
For some attacks, we could figure the damage rather based on the current maximum health (i.e., adjusted) to the raw maximum health (i.e., unadjusted). However, this could be majorly painful for those with health maluses and actually really reduce da…
Well, I'd like to keep calling it dodging and have the rp mechanics of dodging. We could have it that upon a successful dodge, the results are damage reduction. What I don't like about that is that dodging would only work against attacks that do dam…