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Estarra

About

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Estarra
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Comments

  • Yeah, bleeding is one of the big changes.
  • Yes, please whip up mini-systems! I definitely would like feedback to balance these two classes around each other. It's best to balance early before adding new skillsets. That said, I'd like to do a few more bard skills (or their tertiaries) to get …
  • I think Octave does something with some of the other skills (I forget what at this moment but it's not that much of an impact). It probably should do something more (or maybe get rid of it?). Open to suggestions.

    Master now has an AB.
  • Yeah, sorry,. none of the blunt damage afflictions are coded. There's notes to implement them into forwardflip once they're done.

    Fully functional is a good thing?
  • It's very hard for me to write here because I am completely devastated with Iosai's departure. As everyone must know, we've relied on Iosai for a lot and the loss will be keenly felt. However, I know Iosai is following a dream and wish all the luck …
    in Iosai Comment by Estarra October 2013
  • Okay, well, if it's set to 0, it uses the maximum of your output window width which I guess is what I'm asking.
  • Yes, if it does still lag, let me know (post here) and I'll pass on the info.
  • Er, how many times did I ask for dingbat ideas? I really really REALLY would like some fresh ideas for artifacts but, alas, the suggestions we got were mostly for manse items that produce flavor items or commodities which I didn't think would be muc…
  • Sorry if I misunderstood the comment. Sometimes I can be thin skinned... quelle surprise!
  • Boy, there's a lot of conspiracy theories out there! Truth be told, I wanted more dingbat items before the promotion ends that weren't tied to manses or curios and that anyone could use. I thought items aimed mainly for bashing would be fun; thus, t…
  • Oh, wait... there was a fire...



    IN IOSAI'S PANTS!
  • Okay, update!

    Apparently, fire alarms went off in the datacenter that hosts IRE games and the fire department ordered them to shut off all electricity. There was no actual fire but they estimate 1-2 hours to power back all the servers.
  • FYI, we've been tweaking the tour and rearranging the tasks based on some third party feedback. Let us know what you think!
  • There are three levels of monsters, though I don't think any of them specifically have the word "medium". You should be able to figure out which is which though!

  • (Quote) You are a statistical anomaly! Either that or something weird is in the air... you'd think it's Friday 13th or something...
  • I should clarify that the bait the monster steals is the one that's in the trap, i.e., not bait listed under "uses". Hope that makes sense and doesn't make things more confusing!

  • (Quote)
    If you have the trap setup now, there should only be one bait left (it uses one as soon as it sets up). If the monster steals the bait, the trap will automatically reset and use a bait.
  • It's hard to extrapolate percentages from just a couple of tries. You could just be unlucky.  My level 1 traps seem to be about a 90% success on small monsters (i.e., 2 in 20 escape).
  • I'll try and get some a forest ghost set out by tomorrow.
  • Yeah, crit hit bonus is definitely a bug! We'll sort it out.
  • Environments have nothing to do with the cookies; rather it is the trap type (physical, mystic, ghost) that determines the cookie. So it'd be (relatively) easy to do a ghost forest environment!

    I understand wanting the RP for stuff like t…
  • If you purchase a level 4 contract (50 dingbats total), your trap will trigger every 5 hours so there'd be multiple chances per day.
  • BTW, feel free to make suggestions on more rewards! We can definitely add more traps if they're popular!
  • The time stacks but not the bonus, i.e., if you eat 4 small cookies (15 min each), you'll have a 10% bonus for 60 minutes.
  • The tour only needs 4 collegium tasks, not all 6, fyi, so they aren't completing all collegium tasks then.
  • When we have the newbie speak on CT, that's when he/she is announced to the guild/city, i.e., we thought that the newbie had advanced far enough in the tour that it would be a good time to interact with them.

    We definitely can't go back …
  • BTW, we added a circle dingbat artifact that you can put in your manse and if you generate a tenant there, they'll be berserk.
  • (Quote) Can you think of like 3 more different ones besides exp, esteem, gold?
  • Okay, what I'm looking for now are temporary reward effects (like 6+ different types of varying degrees) which could be obtainable/farmable and that won't be considered feature creep that would impact combat (too much). I'm thinking of xp bonus, gol…
  • (Quote) Ooops, they were bugged. Fixed. They should start wandering now.