Er, I think I did comment on the cost. Anyway, the recipes were developed by players! Again, I think prices will stabilize as people get used to it, but this is in such an early stage that we aren't going to jump the gun in expanding rift size or gr…
In the end, my great hope is that combat would be much more accessible to new players, that combat is fun and not a huge burden of entry because of the need to collect and keep stocked up on dozens of herbs, potions, salves, etc., etc. just to be ab…
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We're still discussing focus body/mind/spirit. We may change them to allow targeted curing (i.e., focus mind would allow DRINK LUCIDITYSLUSH FOCUS EPILEPSY). Thus, there'd be a purpose for impatience. Deadening could exten…
Good points on hypersomnia, Ushaara! We'll see if it's only in Illuminati/Researcher skills of pooled passive afflictors and then determine whether they should be replaced or just removed from those pools…
Okay, so no one's head explodes, here's the mind ailments we are thinking of keeping and which afflictions they'd replace (if any). Again, we wouldn't implement everything at once but probably just release one as a trial balloon (like epilepsy) and …
Sure, can start a thread. But the answer to number of cures is four! BTW, we have 200+ afflictions. I'd definitely like to get that below 100 (though we'll see if that's actually doable in the end).
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Those changes are being scrapped but bonecrusher (and how warriors work) are still on the table for redesign as we're figuring out the best way to incorporating them into the overhaul while still being able to reduce the number …
We're going to release live the afflictions and then ask for feedback. Sorry if you have no confidence in that! For the most part, it will just be changing cures, i.e., epilepsy may change to only get cured with the lucidity slush potion.
Yeah, there may be some side-effects for slowly introducing the affliction change live but honestly there's no other way to do it. From the input (or lack thereof) we've had from the prior overhaul, there doesn't seem to be much interest in testing …
Actually, my thought was to introduce the changes live but slowly. Like one or two afflictions at a time and get feedback and then make adjustments and then move on to the next couple of afflictions.
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Well. think of it as an herbal blend called "soothing steam" (not that it's actually steam). Like a tobacco called "apple black" isn't really a black apple, etc.