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Estarra

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Estarra
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  • After winning a seal, it makes sense that you should stand back and let others have an opportunity to win future ones. The more the ascension progresses, the less likely you are to get a seal, so there is a definite advantage to getting one early. I…
  • Just a reminder that if not enough attendants sign up by the end of this month, IronCon may have to be cancelled.

    If you are worried about purchasing a ticket but it may be cancelled, please remember that not only…

  • This really isn't a democratic process so we won't be doing votes or referendums for most of the process. We did ask Synkarin go give us some preliminary feedback so feel free to interface with him.

    Just as an aside, those we are drawn t…
  • Interesting thread! Just some random thoughts:

    Mortals are shards of Elder Gods, i.e., each mortal is a piece of the shattered consciousness of a god made manifest. Each mortal thus has the potential to become a god him/herself, which is …
  • Yeah, I don't think 'jokers' or wild cards would work. However, maybe if there was a way to complete a partial with credits? For example, for every empty slot in a partial, you could complete it at a cost of 100cr per empty slot. Partials need a min…
  • Right now, the goal is to get enough skills out before we can look at some of the tweaks you guys have been suggesting. It's slow going and would even be slower (i.e., to the point where this project would never get done) if we kept going back to th…
  • Actually, if the rare is in a collection, it'd be two normals of the same collection (but it's still a greater chance it'd become another rare in that collection).
  • These are good ideas! They've been implemented.

    The 'unknown' curio bug is fixed. It was a pretty rare bug and difficult to diagnose -- I had to literally rub hundreds of curios to reproduce a bug.
  • (Quote) Yes, they get prompted to choose race after they choose a guild.
  • I'm not crazy about the suggestion to 'scale to group' insofar that I think it could be gameable. How do you determine who's a combatant in a room and who isn't? By whoever attacks you? Couldn't you get a few friends to attack you and suddenly you g…
  • What exactly is failing in firstaid?
  • Affliction weight.
    It's an interesting thought but while it may allow for finesse, it seems overly complicated to me. The idea is to simplify.

    Scale to groups.
    Maybe it's something we can …
  • I was thinking of wargames or something at some point but we aren't at that point yet.
  • Malarious, you can suggest whatever you want! However, if you go off on some left field tangent that is a whole different system than what we've outlined and how we're proceeding in terms of the affliction system, etc., then that probably won't go f…
  • FYI, restricted race means that you can't choose that race as a newbie through the newbie race process. You could still get that race through reincarnation, etc. (if you feel like facing the rp music). However, we're letting guilds restrict races fo…
  • Okay, well, I really don't want to get too complicated. I lowered the chance for gold and raised the chance for rubs giving the same type. Let me know how it goes!
  • (Quote) Sorry, that's not possible with how curios are set up... :(
  • This thread made me cross-eyed! I don't mind adjusting the gold rub percentage. Could someone recap what you want in like one hopefully short sentence? Or bullet points?
  • (Quote) FYI, there's an unwritten policy that if you purchase an artifact and it's not what you thought it would be, you can request a full refund. (The balloons are cool btw!)
  • Eh??? Please bug that!!
  • Tarot defenses should now show on defenses btw.
  • Oh, c'mon, the ewoks had a cool city!


  • There actually is no 'wyrden forest' or 'urban taint' environment. Surprise! The areas (glomdoring/magnagora) are flagged so that any forest in glom or any room in mag that shows up as wyrden/taint, respectively. There's certainly no volcanic urban.…
  • Homesteads specifically aren't going to be outside cities or communes. That's reserved for special auctions.

    The reason for not being able to customize rooms freely is because these are public rooms, not private manse rooms, and we will i…
  • Keep in mind we don't want lots of small and cheap homesteads. Housing should still be primarily through manses. City/commune dwellings are really meant to be prestige items.

    In any event, we're dipping our toes in the water here and cert…
  • I believe rooms will count for explorers. Initial doors are ordinary doors with keys that can be broken as normal doors.

    Where homes go is up to the city/commune divine pantheon/patron. I assume the divine will ask for suggestions from th…
  • Yes, I'd still plan to leave the transfer cost at 200/100 lessons.
  • Okay, so let's say we remove the extra cost for learning skills outside the guild. Also, we limit classflexing to once a game year.

    The artifact would cost 2000 credits and be an upgrade of the doctoral cord (a doctoral tam?). It'd allow …
  • Oh, right, it's perfectly fine to jump guilds and learn skills. My thought was that if you want to stay in your guild and learn non-guild skills, it'd cost a premium but you get to keep your guild rank and RP, etc.
  • Lerad, i don't understand. Are you saying there's a way to be in a guild with skills not of that guild by skillflexing?