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Estarra

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Estarra
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  • Right now, I want to get something along the lines that we had drafted in the design stage coded so you guys can see the direction we want to go before getting into details because I think such a discussion before even seeing how it works would be c…
  • Everyone not at the meet should only be able to bellyflop....
  • If we do shells, it'd be open to everyone. If it is a test server, it'd be open to everyone.
  • Okay, updated it to a chance of one curio per game day on first attempt that day rather than per month. If we find too many curios are spawning or other unforeseen repercussions, we may change it in the future but there you go!
  • We're actually having some heated discussion on whether to split the code and run a test server version or use the character shells in the arena. I would assume character shells are OOC but if you want to RP them or think of some interesting RP reas…
  • I understand what you're saying but it's not like we're planning to cease new artifacts, curios, skills, etc. Then we would just be a stagnant MUD that never does anything new!

    Good input though, I'll think about reviewing the chance for …
  • Let's not put the cart before the horse. The focus should be on the basics of combat before worrying about demigod powers, etc.
  • Heh, not sure if we're going to do tattoos! (I think Kelly was joking about watching a tattooist scrape off tattoos and re-tatting someone over and over!) If we do more trade curios, they'd probably be for the common ones (i.e., not tied to an arche…
  • Some things we haven't fully thought through but I'd like to get rid of willpower/endurance for sure. Anything that gives buffs/dmp would be folded into the new system (i.e., have caps).

    One more thing, we'd be coding in parallel with our…
  • Cooking curios don't affect pvp combat! (The overhaul was meant to address pvp combat if that wasn't clear.) We can talk about cooking curios in another thread if you wish but not really pertinent here.

    Anyway, I should have also pointed…
  • To answer some questions:

    Envoy system would be either pared down or asking for feedback on the test shells. Of course, big bugs would be addressed.

    We would test through character shells that can be used in arena duels. Obviou…
  • I would like to reiterate that the cost of fully committing to this project is pretty much putting all other development on hold for up to a year. Would it still be desirable?

  • (Quote) No, the themes won't change but the afflictions would.
  • Yeah, sorry, it never occurred to me that the name "bubble" would bring to mind aetherbubbles! Czigany curios are meant to be more on the whimsical, fun side. They only work on prime and only take you to areas on prime. The aim is handy little short…
  • Read latest announce. Hopefully, this solution will satisfy all parties without having to create new sets!
  • (Quote) Heh, that's why I made sure the packages were weighted so you'd get at least 1/3 of the new curios! I'd rather not have separate Czigany packages every time we add more so I thought this would be a good idea. We could retire old…
  • (Quote) You are free to contact IRE for legal questions but I do not believe non-cash promotions are regulated. For example, if you buy a box of cereal and there's a little scratch off card that has a chance of getting 5 free boxes of c…
  • I really apologize. There's things going on in my life that has put me behind. I promise I'll clear the backlog by this weekend.
  • Just out of curiosity, for those who are veterans in other IRE games, is Lusternia combat really more complicated or imbalanced than other realms? Is there something other realms do that you think would make Lusternia combat easier to get into?
  • FYI, mortals can never "strike out" at gods; rather, they can strike at their orders. A small difference, perhaps, but an important one.
  • I'm actually out of town for family reasons, but I have been checking in and I greenlighted the change after some discussion. However, we're certainly open to tweaks. I'll tell you my perspective and you can weigh in.

    God realms are perso…
  • Thanks to everyone who gave constructive input in a positive manner!

    FYI, just because I keep pressing for constructive input, doesn't mean I don't listen to what's being said. I do find it frustrating when comments are directed at the a…
  • And rather than keep editing my previous post, let me just rephrase: I think what people may not really understand is when I say "assume this is going to happen, how would you balance it" is taken as "this is really going to happen so suck it up". W…
  • (Quote) You're saying that, not everyone is saying that.  :)>-

    (And who says were not hearing out valid, constr…
  • (Quote) Well, we did delete a few posts which you may not have read, but the point is when we ask "assuming this goes forward, what would be the best way to balance it" (i.e., not even admitting that anything will be implemented but ask…
  • Look guys, things are not decided by popular consensus. I am not going to vote in this poll nor will I look at the results.
  • We're trying to get constructive feedback (and for those who have given some, thank you!), but really if all you're going to do is say 'everyone on the forums says it's a bad idea' or 'you have better things to do' or accuse us of being disconnected…
  • Personally, I don't think the worms-dysentery-vomiting isn't mainly about hunger attrition but rather the bleeding/damage. The hunger you get is a bonus if you get all 3 but really is secondary. We could, of course, remove the hunger component.
  • Let's assume we are going to start with implementing the Intestinal afflictions (re-posted below). Let's narrowly focus the discussion on what, if anything, needs to be tweaked with that to be implemented in a balanced way.

    in Affliction Revamp Comment by Estarra May 2013