I think we made that joke at the African world cup too, it's a classic.
Expecting a round of 32 knockout, QF's at best, anything beyond that is a miracle. Could be worse, could be in your group, or America's in Real World RavesComment by KarlachJune 2014
Going to nail a few in here, some I've done before but perceptions have vastly changed for several reasons, mostly because he's become a considerably grumpier and cynical bastard. Apologies in advance that these aren't all cute and fluffy.
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Herein lies the root of the issue, some guilds do not have fully active leadership, or people who can take all the positions to run said active leadership.
This means for the 1-2 people around they're limited on what …
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You still have to have a GC make other members protector or GA make them undersec, and the GM promote. You'd still have the GC have the rescue command, as well as have Karma free kills, the GA have the means to locate all novice…
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That's likely the tradeoff then for novice advancement. Personally I dislike the fact you need to be granted permissions as a guild leader, you should have them as innate.
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Of the people you can list as "Whiny gobshites on the Crux aether" Eritheyl is not one of them. He might piss and moan elsewhere, but not where Karlach can hear it =p
Karlach's interactions with Eritheyl are few and limited, but each time he's been quietly impressed at how the man just gets things done, without whining or complaining. He's never known him to hold a favour over someone or demand something in retur…
They advise not having two active (keyword) characters in the same org, because it becomes too easy to join the same family, or vote in lockstep, which are practices not allowed.
Because most people can't prevent themselves from the meta,…
They were always soloed though, Icewynd 1.0 (and it's various patched versions to change xp value) were significantly easier. When the change came through with the afflictions, increase to devil health and damage, and berserking/pursuit traits, the …