Anyway, because deserves a post of it's own. Thanks to Kio, Xenthos, Kregarn, Zilias, Malarious, Shuyin, Synkarin, Silvanus, Daedalion, Akyaevin and Kaina (and anyone I missed I'm sorry!) You guys were awesome, grats to Leo and Kelly, and respect to…
Question for whoever's running Death tomorrow, will the FFA PK status from Death Seal be active? Or is it just an exceptionally short 1 hour burst greathunt?
Because when you hit your limit that's it, you can't even spend lessons to flex further. There's people who can at any one time swap 3-4 skillsets (having half skillsets doesn't help) in and out.
I dislike both bandaid solutions how's that? Neither is ideal, neither fixes the issue without creating more problems. My issue is that this report has been left unfinished with fresh problems, it's not a finished product and not how issues should b…
Specific skills were being selected when you dropped their specific skillset, it was selectional and unfair, and the criteria questionable. Now it affects every skillset which is great, and everyo…
Considering it's something that's being done for the combat overhaul, why not implement it as soon as it's done as oppose to waiting for the general overhaul?
Yes it's resource intensive, but if it's being done anyway, why wait? It's not …
No, not asking that at all. Since the defence removal now affects all specs equally there's no discussion on what's overpowered and what isn't anymore, keep up. Dunno what agenda you're trying to push there, but you're trying too hard, stop.
2 per day. Which for some people is just one skillset split into two parts. You then cannot swap trades, swap other skills etc, which is limiting for certain classes who want to swap to a completely different spec and can't because they need to flex…
Dismissing concerns with "It's not going to be this way forever, just wait" (paraphrasing) responses is utterly pointless. Imagine if every envoy report got told that over concerns in game balance now that will be fixed with the overhaul.
I do agree it's exceptionally draconian to lose defences unrelated to a skill. Skillflexing already comes at a cost, whether it's by lessons or an expensive artifact that limits usage. It doesn't need to punish the player further.
They refused Godrealms because of the way you had 2-3 giant realms of influencing advantage, where you could pick and choose who got in and who didn't.