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Karlach · God of Kittens.

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Karlach
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  • Hrm, finally had a trap fail according to status, oddly though every trap I've ever set has always caught something. Yet bait was also consumed with the premise that I set up a failed attempt.

    How bizaare.
  • *Twists the knife*

    I do love reading your logs, inspires me that I should do more sitting down and just talking with people.
  • The butterfly effect <3

    Not the Paradigmatics trans skill but the actual butterfly theory in action.
  • This is the issue I was having yesterday, only I had nothing on my diagnose. Just complete command fail with no prompt as to why.

    Also getting random masochism losses again, woo.
  • Watching the Patriots vs the Jets, the game's closer than it's been in previous seasons.

    Not because the Jets got any better, but the Patriots have become the Jets in red white and blue.


    Why's this a rave? I can't stand e…
  • That absolve fight should have had an Ironbeard turn up in the middle of it.

    Just to see how many people stop to see what the present is.
  • 4/4 so far \o/
  • (Quote) This bit is essential. When her first boyfriend comes to the house many years from now and has to sit in the lounge and wait for her to finish getting ready (she was ready an hour ago, but you're making her sit up there) You sit…
  • Requesting a one time - no take backs swap from urban ghost setups to forest ones please!
  • Cuteness stuff often tends to make me vom.


    This? I squee'd.
  • So you mean he inherits Eventru's mansion complex and a small cottage in the middle covered in birds?\


    Note to self: Really should give Vadi the ur'Stone line so MM knows when you die and use it. And doesn't try…
  • Quick, no one saw that Estarra, you can edit to say it's a totally intended awesome feature.


    Anyway, small update because my trap finally went off (should have gone five hours ago but I derped) You get a notification when it catches…

  • Item: Standard  Type: Standards  Org: Public
    Commodities: iron 35 cloth 40 redtint 15 yellowtint 10
    Unknown commodity : redtint used 15 times.
    Unknown commodity : yellowtint used 10 times.
  • Yeah, I wouldn't put it past the possibility of being a bug. But if it's actually an unannounced feature then  :-bd here.
  • Did you take over a cartel recently? Might well be a design submission you inherited.
  • So it shares the cooking curio food buff? Wow, they're more awesome than I thought.

    Pity you can't really benefit from a crit bonus when you're influencing, but the gold/xp ones will be amazing for hunting.
  • What does it show as in defences? It might be shared with the clover crit or the cooking curio crit.
  • Right, because this one has annoyed me for too long.

    Please let us Guild Skills #NAME #SKILLSET so we can see exactly what they've got. Skill level means nothing when some skills are part way through.
  • (Quote) Newp, just entrances, exits and speech.
  • @Ixion The undead contract actually is "a viscanti ghostbuster" Though I do agree, I would like some explanation as to how this is related to Urlach or undeath, the …
  • Antidote potion, perfect for all those times I'm hit by crotamine!



    (This actually happens a lot when bashing scorpions)
  • Solution 2 would be awful due to the sods law of "there's never a tattooist around when you need one." Nor does it fix the issue highlighted in the first line of Steingrim's report draft, needing to do it more isn't going to encourage people who don…
  • Hrm, wouldn't mind the emote function being added to Crow spy too.

    I stand corrected on the look feature, I should use my companion more.
  • No idea about that, personally I hope not.

    By the looks of things traps might (don't quote me on this) be relocatable after you've used them, as you have to set trap to activate it.
  • They don't seem to have a decay timer.
  • Also because this matters.

    Orclach NPC...


    :x
  • I've been keeping all my code on Dropbox now for a few months, a master file with ALL THE THINGS in it and then specific setups. Combat, Bashing, Influencing, XP counter etc to share off with other people.
  • One thing that isn't really explained is power, as in why it's there, what it does, the benefits of having more power and what happens if/when you run out of it.
  • Yeah it's in the help file that they can't be traded in.

    I just hope relocation doesn't require something daft like pliers when future types are released.
  • My only question is, can you relocate ur'Traps?

    I mean if I bought four now to get a certain cookie (can they be traded btw?) and in the future we get a super awesome new trap. Would I be able to disassemble mine and relocate?