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Not necessarily. We had this discussion not long ago in Hallifax, and one argument was that very few people would ever get city credits if they were heavily weighted toward library. It's not that we don't want library things, or don't…
My cat came back! She got outside once and vanished almost a week ago, and until tonight no one had seen her. She's apparently been coming back to eat the food we leave out, but won't let my cat-sitting friend near her. I was almost ready to give up…
You bind 2 Credits to yourself. You now have 1200 Bound Credits. To upgrade a transplanar prism to a transplanar cubix will cost 1200 credits. You have upgraded to a transplanar cubix.
I think psychodrama is a lot of fun, but it is entirely too easy to game and the system as set up currently incentivizes gaming it. I want more people to learn to play it purely for the game itself... so, I voted no on orgcredits, but I'd be fine wi…
Kish, the Seeker says, "Need one more." You say, "I'm going to try a different sphere, this one is always bad." You say, "One more?" Kish nods her head emphatically. Quintessence Nelras Shevat, Her Silvern Lega…
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Sorry that you feel you don't have friends, there are still great people who are in this community. Tell Lyora to come back sometimes, I miss her
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To the first, you were talking about alliance changes, and that's what I was referring to. Someone switching sides does not prevent you from interacting with them.
No, dynamic alliances don't, that's why imbedded in that we…
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Are you suggesting that there is never a reason that people may decide that one or two people are bad for the rest of the community? Players have been banned, even permanently, from IRE games. You may disagree that a particular person…
I don't entirely disagree with you, but this: "you risk losing people you enjoy interacting with" is a disturbing perspective. Nothing is preventing anyone from interacting with those of opposing orgs, save by their …
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Before we write off the idea, take into consideration how many people have said they will stop playing if their org is destroyed. And that the problem with population/division between the playerbase will not be helped if everyone from…
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The goal should not be to encourage large alliances, but to encourage alliances to be roughly the same size and no larger than necessary to complete the task. So an individual org might have the greatest difficulty getting to level 5,…
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This (or something similar) might be good if only to also penalize concentrating numbers in one org. Ideally, it would be somewhat equivalent to creating "too large" of an alliance as well - incentivize people to create small to moder…
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Being able to classflex and use power from allied orgs would be a huge benefit, if that were implemented as he suggested. To a lesser extent, so would being able to delegate some roles to others within the alliance.
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There's been talk of figuring out how to move Hallifax and crashing it into the sea of Despair. The resulting tsunami takes out all of Magnagora, Glomdoring, and Celest, and I figure Serenwilde turns into a wetlands area. Plot twist: …
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I've never really gotten Gaudi's rp. Hallifax, though, I love playing up the superiority and respect/discipline of it(I like Magnagora for the same reason), along with being able to have roleplayed arguments about paperwork without ac…
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Eh... maybe it's just me, but I don't read 'magical place of fae and elfen' and think 'pouncing on and licking people randomly.' It's pretty vague, so I'm skeptical that the reason snugglers tend to congregate there - and have for a w…
Hmm, I could see that, the point system could be arranged that alliances are only possible if one org takes a majority. And maybe also losing points if your org keeps a majority for a long period of time. Although, I'd be opposed to making disfavour…
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I agree with you, but I don't know how that would work. IE, what penalties or reason to force rotating alliances? Mechanically, that could be difficult to implement, and forcing people to switch would cause other problems, namely rese…