This is a bit late, but I really want to share a huge rave for @Ianir . He's prompt, friendly, knowledgeable and extremely helpful. I really do appreciate it, and I'…
Just popping back in -- my own viola, at least, was meant to be not too flashy. No extra name, no deviance from design protocol (besides it having a room emote and an emote that pops up when I play Music chords at someone). The real reason I customi…
A bit of a tangent, but if we're worried about the fortress swap, maybe just have the item swap aetherbubbles instead. That'd be totally stressful and the artied would still be at a huge advantage, but the portal is still there at the very least.
Yes, Veyils, you put two and two together. You caught me! I haven't been playing melder for over a year and had many successes and failures with it, and can't make educated conclusions about it during my time. You also claim to be arguing on the sid…
Thanks, Veyils. I do love being accused of a kneejerk reaction even though I've been playing as a melder for over a year now. It's also "mental" to say it's a super duper you can't kill me or drop my meld buff, imo. This isn't about "super buffing" …
My own question: if you purchase a customized item, like, say, my rose quartz viola, is it possible for designers to replicate the item and have it accepted? Or do reviewers have a list to go through that disallows copies of a customized item?
The family with the most honour out of your org's pledged families in POLITICS FAMILIES is the one that has the house seat. It's not very clear in the scroll. The paragraph detailing it is kinda vague, here:
So, again, I want to reiterate that no class is as punished as a melder for dying. I don't consider it a "huge buff" to melds -- I don't think any of the ideas presented so far constitute that. You can stack a ton of classes, but not primary melders…
So I've heard a lot of good ideas. Elryn's post is something I've heard before.
If multiple melders were able to share control of a meld, one of them dying would be far less punishing. There'd have to be caveats, of course -- like if the …
I think Saz's deathprophesy rolled manna quite a few times in a row? Othala might've also procc'd one of the requisite afflictions -- unsure if that is counted in for the final check though.
Coming back to this with a new thought -- the reason I suggested what I did is because I felt like it was something that works within the fathomable boundaries. Mainly because I wanted to have something that's "realistic", i.e. introducing a new abi…
Then, I guess the foundational problem is that in large group combat, like 10+ versus 10+, people just get obliterated with little to no skill needed. We've (as a community) hashed over diminishing returns for damage, and pretty much most of us aren…
I just don't agree with the incoming changes and the changes that have already been put in place, that melders have much to offer. If they're going to die within seconds of an engagement, they've totally failed their main prerogative, and have a mou…
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My issue is that there are classes in the game currently that are priority targets but also pretty hard to kill (monks, guardians). I want melders to catch up to that idea. They are a priority because if you leave them alone too long,…
I feel like that's a fair way to go. Reduce passive power for new, interesting active powers. Maybe all the effects that are going to essentially be permanently gated by protection can be reworked.
I don't want to reduce importance of melds. Every group composition needs a good amount of x class. You have people that pressure vitals other than *health. You have damage classes. You have your passive classes (bards and melders). You have support…
One thing to clarify: while I love my idea and want it to happen pretty badly, I think I want the focus of the thread to be generating ideas to the problem of "I'm sitting 1 room away with a weakened meld and contributing very little actively becaus…