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In regards to 1, I noticed this issue too. Adding "arms" and "legs" to ice is an idea, but probably makes things a little wonky. Report 1463 aims to help things out a bit.
Probably what I'll do with shrugging is give everyone innate shrugging to start (probably less than what trans resilience now), and scale it back as we make whatever adjustments are needed to make sure poisons/poison-giving abilities aren't too powe…
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It'll be powerful, but it definitely won't help the saturation problem. At the cost of double the balance or power, it makes it even less attractive as an alternative.
I'd rather not moving shivering and frozen over to ice either, for the reasons Synkarin already stated. Plus it's thematically strange to cure feeling cold with ice.
Xenthos' option 4 is best for me, because it narrows the list down to what I have to offer, while also letting people peer into my non-public designs (of which I've been asked for plenty). With that, we could add a design flag to disallow viewing of…
Looks to me like rupturestomach, pinarm and pinleg are your mainstays as you build around your wounds. It's tricky to say right now if the bleeding they cause is enough since wound building is something we're still figuring out. How good is the blee…
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We'll see what we can do about warrior damage, and I'd certainly like it if we continue to discuss it to reach a balanced solution. But I'd really like it if you avoided making comments like the above. I think people have a much…
One thing that's annoyed me whenever I've led is someone deciding to stray from the target order but calling their own targets over the clan. It confuses people a lot, and we tend to not drop people as fast because of it.
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No, that's not what I meant. Let me take that back and sorry for the poorly expressed statement. What I mean is, I think everyone involved really cares about our lore and understands what it means to us. So as …