What? When I initially said to speed it up like finalsting, this was "opposed to speeding up the aff in general". I don't care for a comparison with monks. It's only after Kio did that I replied on that topic.
You can apply regeneration to two different parts at a time within 1 second of each other basically. And if someone is letting you hit their gut again and again at critical wounds, they deserve to die heh.
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Are you kidding me? Getting someone to critical wounds anywhere is infinitely harder for both specs than a monk getting to 5-6mo or whatever. Also, 5 power is nothing compared to the cost taken to get to critical wounds, especia…
Well, I got about 3 over the last few days, and in each case, the person had really bad curing errors (like, for example, not applying at all ever or never cleansing when slit-locked). 12 seconds is otherwise way too long to be viable.
I was thinking, kind of like how nekotai get an advanced timer on finalsting, how about bonecrushers and blademasters get advanced timers on burstorgans and disembowel respectively? Say cut the timer down from 12 seconds down to about...8.
I don't raid godrealms and have been on the receiving side of some pretty horrible godrealm defenses for years, as well as seeing godrealm mobs farmed for gold during off-peak hours on the logs.
I'm going to agree that incinerating someone repeatedly does feel a bit too easy, and there's people who have played pyromancer who have admitted this to me.
Keep in mind, changing it away from amputations would also mean you'r…
Well, do all afflictions need a general dodge rate per person hitting? I believe Veyrzhul had a report up that suggested making damage, mana/ego drains, vessels and so forth just have a reduction per people hitting you. Not entirely sold on anything…
I think just those three. The Char.Items.Remove is the one that I see no announcement for and from what I can tell has broken at least 2 systems (1 now, once I caught it).
Before, item attributes were being swapped around which…
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Don't think you can't do it. Monk is hard to figure out at first, but as you play around and see what works and what doesn't, you'll find it coming easier. Just keep asking Wobou or Sondayga about how they do it and slowly work…
Well, you know what I mean and that's what's important. Damage is easily the most ignored stat and either of the other two would provide some benefit. Even +5 to the other two or +5 to all is more worthwhile.