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Rivius · Your resident wolf puppy

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Rivius
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Comments

  • Allow hexagram and/or similar skills to work on flying mobs.
  • Depends on who you're fighting and what they're doing too.
  • How much do shield amplifiers heal? Do they work while bashing?
  • I want a shield amplifier :(
  • Everyone and their mom is a solstice dragon in Lusternia now. 

    RIP sensical tolerable themes.
    in Simple Ideas Comment by Rivius May 2013
  • Yeah, I figured it created gta-esque scenes where griefer-x is the police and the news room is a pay 'n' spray.
  • (Quote)

    So that means you can give me that loan!
  • You're better off just re-assessing how wyrdenwood is designed then. Even if you replaced all the afflictions as people suggested in those reports, you get a very poor class that won't stand well on its own. That's not to say that the afflictions be…
  • Overall, I think we should hit the pause button on this and take our time because Lusternia is a ridiculously complicated game as it is and small changes like these can BREAK COMBAT. It's very important that you research …
  • There's a massive difference though. Forcefield throws all damage done to you to your ego. DMP was factored in and THEN the percentage reduction, which led to taking hilariously small amounts of damage and effectively being imperviously tanky so lon…
  • What do they lack against casters? Is it a DMP problem? Can't we just give them more dmp? 
    In groups, it's not an issue, since warriors bypass a lot of their issues in groups easily unless it's a very small group situation. When you add dodge, a…
  • So I was wondering, is there anything we can do to springup to make it less of a slap in the face against bonecrushers, axelords and cavaliers? Knockdown is pretty important to these guys for early hindering and springup literally makes it worthless…
  • (Quote) Reducing the amount lost in the transfer or making 'transmute 800' work like 'transmute 1000' sounds reasonable. Hellooo, transmute uses mana and this artifact is supposed to reduce personal mana costs. This isn't a 'buff to tra…
  • Well, I was introduced to Lusternia many years ago by an old school friend who played here under the name 'Lowe'. He always used to describe his Lusternia adventures to me and I found them pretty entertaining to listen about. That, coupled with the …
  • (Quote) It's got pretty nice flavour, fresh warrior mechanics and has gotten some good looks-at through the envoy system and the special report it had. 
    Heck, I might try it out too some months down the line if I get the credits to …
  • For Cavalier: Add a line to strikes that allows you to know it was hefted and that heft is over.

    Eg.
    You strike at dude. You cut dude's arm with a light wound.
    Your hefted strike hits with brutal strength!
  • Not really...As it is, these weapons aren't used in combat at all right now. If you see them, assume the same stats as you would from a speed weapon. Besides, you technically don't see the stats on any weapon beyond knowing it's a two-handed weapon …
  • I was wondering. Why not just change designs so weapons are divided into the same categories they are now, but all nouns are thrown into all categories.

    Eg. You have rapier, scimitar, broadsword, longsword as possible nouns but …
  • Keep in mind, Roark did say that we could figure out ways that precision, speed and damage weapons function differently to make them more appealing. It's not an easy project, however.

    Your idea sounds great to help the RP side o…
  • It's hard to justify it as an arti especially since you need those extra trains anyway. Feels like you might as well just get psionicblast.
  • I hear it doesn't work for transmute. It probably should.
  • Make bleeding runes worth something to warriors again.
  • Just do:
    emote licks his/her face and lets out a hearty 'yum yum'.
    in Simple Ideas Comment by Rivius May 2013
  • Kind of, but the mana cost makes it meh.

    If it had higher base damage than the regular attacks, I could see someone going for it.
  • Clearly we are superior.
  • Those are the only ones they mentioned in the newsletter so far.
  • I like that the quest adds purpose but it really is way too long for something you need to do every day, and it suffers from some design problems in places where you need to wait for respawns. The essence thing is a problem too, not only for novices…
  • So..

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    in Combat logs Comment by Rivius May 2013
  • I actually urge you to give Lusternia another try. A large part of the problem, besides the population issue, is the timing in which you log on. Each guild has its periods when the bulk of its members are most active and it's very possible you might…