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I wish for this too, but this is also one of those things hunters might not feel too happy about. Keep in mind also, beasts are potentially harder to remove than bonds. But if the GP report passes and they choose to remove GP, I…
I agree with Celina here. A middleground would be just stopping them from ever decaying...you still do the quest but you keep it forever as an unlocked special skill! I feel this is fair to be honest. But that moves away from the whole artifact idea…
Well, I think you're both on the same page but don't realize it. What these classes lack is any sort of build-up mechanic and are entirely based on burst-damage that scales with sticking unstickable affs. Their entire design is far too simplistic.
It's the harmony insta, death touch. The reason you haven't seen it much is because it wasn't very viable until recently when they reduced the number of stats needed to be under 66% from 3 to 2.
With a focused look, Kelly strikes at Thoros with thrust, but her thrust hits a powerful aura and rebounds back. Kelly strikes her forehead, which turns her face into a bloody mask.
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There's also dark orbs in manses. However, the real thing to talk about here is that guild halls should just provide drapes. We had a young Serenguard who upkept drapes in the Moon room in the Serenguard hall and it served every…
Though it's minor, we should probably remove the wound curing aspect of lifedrain and either leave it as is or give it something else. Monks don't need that at all with what they have over warriors already.
Right now it's an imperceptible drain that lasts the duration of the affliction and is a bit awkward to work with. Instead it should work on a visible tic like succumb and drain a certain amount, the amou…
I didn't mean to cause any big argument here, so really, nevermind. I mostly thought it would be fair to cap it to 20-25% on everyone, since that's still pretty darn good mana drain. But uh, if it's too sensitive, we'll just leave that to whatever m…
We should have a help file telling the rules of demigod powers if there isn't one right now. I managed to dig up the old special report post for someone but felt it should be there anyway.
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The difference between this and multiple warriors is that it's one person doing 32% mana drain in a single hit. That's pretty brutal. Under nightshade blues, you push that up to two people and you get 48% mana drai…