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Shango

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Shango
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  • I went from, pre-overhaul, to being able to actually hold my own against people AND kill them...which lets face it is the entire point of combat, NOT to be a punching bag that hits back (which is all warriors are good for now against anyone with hal…
  • Right now, warriors are too damned slow. 3.5s base balance time especially cripples us, when pre-overhaul even nonPK specced weapons had a faster time than that, though anyone serious about combat would go closer to the 2s that I think was the max. …
  • Look to the lore, believe me...it is so much more in depth than any other IRE I've seen yet. Become an expert, you'll almost passively generate RP from people wanting to go over it, to say nothing of potential for Divine to get involved in revealing…
  • Well the Aeon is a nonreq'd new ability, Choke, that they can just spam whenever they wish now. And the inline Asthma is caused by having your shadow (no means to stop that from happening, and lasts till they or you are dead, or they leave the realm…
  • The enhancements for weapons or armour pretty much suck universally. Minor bonuses that are absolutely necessary, but have such a small impact....the fact that Warriors take nine forevers to get anywhere is the only reason their purchase would be no…
  • Think it's like -100 every 10-15s? Something like that. Part of why it's such a pain for it to be a requirement for Pureblades..Warriors are just too slow to do anything with it for building. 
  • Old warriors were great save for the natural miss (which was total shit, stacked with acrobatics natural dodging too...just why), and that to really be effective you had to arti out. But even without the artifact runes, as I was unable to afford the…
  • Disparity between numbers, skill mechanics, total lack of melder on our side (systemic problem though so eh, Mage rework when?), and proliferation of Seals on their side allowing easy passing of the staff like a game of Hot Potato makes any strategy…
  • Thing about the Gem...without it as-is...people can, and WILL, be jumped constantly each time they try to do any quests, particularly Org related ones. Given the majority of our population at peak wasn't fond of combat to begin with, wouldn't necess…
  • (Quote)  Less clamoring to nerf everyone else the instant they get something functional....less attempting to block all attempts to improve skills in general...less crying foul when Glom skills are called into question as overtuned....less at…
  • (Quote) Worst offenders....I'll give you that quite a few had been removed over the years, yes. But that the game has, especially recently, dwindled even further in activity levels, kinda proves that there are a few that remain. No, I shan't …
  • (Quote) I am so glad that was sarcasm...
  • That said...Warriors at least once had a targeting malus system instated back when Deepwounds was a far more effective system than the static, alien design it is now. Multiple Warriors hitting the same person and same bodypart, got diminishing retur…
  • The Combat Ranking system is broken and gameable anyway. So I give it 0 credence, as do most anyone that cares about combat in the first place.

    A lot of things are relied on, artifacts, FOCUS affs for curing, etc...and balanced around as …
  • (Quote) VITALITY FOR EVERYONE!
  • 15s was a bit long to my thinking but somewhat fair...30s is yeesh :x 
  • Being used to avoid kill setups is...exactly what I'm describing. Whole point of hit and run is to do just that, but still apply pressure yourself with alternating numbers to maintain.
  • I like the suggestion of making it so you can do quests with otherwise enemied mobs for a time with this. Let's go with that.
  • Also, again, Featherweight is only essential for one particular strategic use. Nose is useful for multiple reasons in any given engagement. Stop trying to compare them, they're not equitable.

    I myself lack a featherweight and see no reaso…
  • More esteem generation is always nice, plus seems to fit with the use of the Wonderbrazier in general.

    Plus with the Mage rework being as anticipated as it is, nipping the obvious issue of the skill becoming ineffective at all in the bud …
  • PvE only is best, as it is fitting with what I imagine the original intent of it being included with the Wonderbrazier was. Making guards and org Smobs ignore it however would be very prudent and fair to everyone involved. For obvious reasons, given…
  • Featherweight is not essential in the slightest and for its use, certainly not at all comparable in value to the Nose's essential status in battles. There is nothing equitable in the practical application when comparing the two. Balance cost to nose…
  • (Quote) Also tad issue with certain classes...Guardians especially...just being horrid at hunting with class skills.
  • Sludgeworm....afflicts with Mucus throwing you off balance if you try to leave. So yes.
  • (Quote) Problem with that, you either kill that ent, or you die when facing Illuminati. But gnomeweapons at least won't kill ALL your ents in one balance, as MD/SD have to deal with, so there's that =/
  • Gnomeweapons being a must have for hunting/events is kinda true, sadly. It's damage outpaces everything, though it's also a death sentence against certain mobs like Larva spawn in Icewynd. I'm mostly miffed there was no Megaman-esque armcannon desig…
  • (Quote) Sadly with that, Bards kinda NEED something like that just to last in their octaves. Unlike most classes, even Warriors, the need to stand absolutely still to maintain their effects, keep the target there, AND survive for it to comple…
  • If you want noses to not be essential purchases, need to make it nigh impossible for people to escape a room in solo combat. Short of granting everyone fumes-esque like abilities to slow movements in/out of the room (which would ruin a lot of skills…
  • Please keep discussions on target. Artifacts and/or powers (in the case of Wonderitems) that imbalance the game upon their introduction and need to be addressed, rather than trying to slap down the classes the skills were taken from in the first pla…
  • I forgot about the Trueheal thing. That much at least is 'balanced' by being once/RL day. But add that to the list since it effects EVERYTHING save Soulless rubs (obviously)