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Shango

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Shango
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  • Illself has been the largest identified artifact problem since the Nymph mask introduction, so whatever else can be argued as adding up to increase that issue...per artifacts this is the central focus that can be addressed within this thread. 
  • Let's just agree to remove Illusory Self working for PK from the Wonderbrazier and leave it at that. I am not going into why Bards, who have had it well before the sudden introduction of it to an artifact, SHOULD have it...as that is not the point o…
  • Justification lies in its wide-spread availability crippling a lot of prior combat strategies that relied on....*drumroll and shocked gasping from the audience* group tactics to net a kill, many of which oriented around damage application that the s…
  • So...OTHER than noses, there are still valid concerns.

    -Featherweight countering ALL rooting in one action.

    -Ilusory Self affecting PK as much as Denizens.

    -Nymph Mask affecting loyal mobs necessary for classes to…
  • Just...shelve this for now, please? We'll attend to a re-do of Justice next week. Done deal. Steingrim should voluntarily avoid it if it was really that much of an issue, else make doubly sure he does NOT tap the Resolution (or other barred benefit)…
  • Reason why cost to use nose being bad...person's gone by the time you recover, and chasing is now irrelevant. Too many run around like headless chickens as it is as their 'engaging combat' method. Much as I don't enjoy being instantly chased when I'…
  • Well, Immaculate would fit with non PK perks the most. Whole world that succeeded in being saved? Arts and the like ought to flourish nicely.

    Crafted items last twice as long, or can generate more comms on being destructed at the max rank…
  • (Quote) +3% per point, so that's +9% more damage according to HELP BUFFS.
  • But for the PK potential of this suggestion itself....overly strong, particularly for orgs that are A) well more populated than others, and that's very much a problem, and B ) orgs whose skills are skewered way too much in their favor mechanically s…
  • I honestly am not fond of yet another PK mechanic...that and would just want to focus solely on the Immaculate one to remove the Souless for good in the proper timeline >_>

    I hope the Mage rework is getting focused on before this, y…
  • To avoid this getting ANY FURTHER OFF TRACK...forget specific examples. Purpose of the thread is not to rehash what was in the past, but to move forward for better in the future.

    Can the library system of regulation for submissions be mad…
  • What about Wheel Coins? Them being removed from all previous sources was supposed to be to encourage the coins as a reward as well...is that not going to be part of it, and JUST credits?
  • With the change in era upon us, and the re-defining of the D'Cente Family, still seeking potential children.

    What I ask of you:

    Be active. I mean really, that's it. Be active, be involved, play the game. If you're a fighter, aw…
  • ...wasn't doing that when I logged in. Why the hell would that be ninja-nerfed out of nowhere?

    I'd recommend bugging it.
  • It's a thing. Both sides of it....one intentionally instigating so they can go ahead and issue in the attempts to get the admin to shrub the other, and to just be a pain in the ass to the person that snubbed them by harassing them otherwise. Spammin…
  • Is fine, still readable which is the important part. See some decent changes with Aeonics, though sadly not equipped to comment on the Harmonics. Could make some of the gem offensives do more for Power cost though, with the base amount as already li…
  • I was the last Champion of the Ur'guard. Queen's Own Torturer. Second leader of the Infernals, Thalkros kinda...poofed. :<
  • Karma blessings purchasable with Karma OR gold.

    Buying credits with so many gold coins directly, with CREDITS FOR SALE posted by players being less expensive so setting it at maybe 50k per credit, or to help cap the market setting it at t…
  • So...yeah. Harming means of generating gold isn't at all the way this should've ever been approached.
  • Also none of the 'wealth generating items' generate gold anymore. At all. So if we're looking at gold income, that's dried up, else you've not been playing enough to know that despite it being about a year now.

    If it's other resources lik…
  • Please for the love of the gods, STOP trying to push for gold drops off hunting to be removed/diminished. No. No one wants that crap, the gold nerf/cap in the first place wasn't well received, stop it.

    Maybe making villages not jack their…
  • Yes to removing tradeskills AWAY from class restrictive gating. But from all reports, that's apparently too big a task with how it's coded, so eh...not sure how it could be done even though it'd be best overall.
  • ...would make for an interesting twist. Value of gold return based on comm cost+elaborate quality of the item in question with a value granted by the Crafters critiquing it? (so that it's not just length=gold, I have a super atrocious Axe I tried to…
  • STOP. DROPPING. GOLD. DROP. RATES.
  • Well just saying argument could be made that a wondercrystal event would equate to the same value as 'new artifact' one, since it ties into the old sets that already exist. And lets more of them come into being as people can MAKE the damned things q…
  • You know for the promotionals....not a bad thing, can always do repeats of old ones though. Doesn't HAVE to be new ones each time. Maybe spawning free lessons for set activities as the promo? Not logged in so much time, you get X lessons/credits/wha…
  • Combat mechanics not really being balanced or properly implemented, nigh inactive people being consulted on matters related, the Wonder Item deluge...half expect one that grants everyone the ability to afflict with Aeon one of these days ( do NOT do…
  • We're good on Wonders. Though suppose higher quality buffs from curios like +3 blunt or whatnot (vs the current best of +2 from Ruby Rib) wouldn't be a bad direction to take it.
  • Well each Warrior spec HAS a passive ability to disable parry for a short time after being parried...problem is those effects are minimal at best. So making a poison an effect over aff just means the venom gives something superior to inherent class …