Well, I might as well be productive: I think a good change for forcewall would be to have it tick every X seconds or so, the user has to keep focusing to channel the wall. Then all you have to do is make this tick be considered aggressive to drop sh…
It also prevents entry into that room from that direction, which makes it a great GP clone for one direction, like say, the doors into Angkrag, Southgard, and Rockholm during a revolt. The paths to Ptoma, Ixthiaxa, and others count too. So does the …
Yeah that sounds fine, but I figured War would be smoother since historically, we only had 4 wargames, then 1 final where teams squared off against each other in a pre-arranged format.
This is pretty much how Lusternia's worked for the past 6+ years I've played. Guildhall break-ins, smob bashing, rule changes for ascension events, suddenly unforceable com…
The week long xp contests are a sucker's competition. Why work 1 week for 100 credits when you can work 3 days for 500 credits or 1 hour for 2000 credits, heh.
I'd like a review and tune up of existing mechanics, especially conflict ones, before we go and release New Minigame/Gimmick #5. That's my main wish for this year.