There'd probably be a need to balance the cost of comms out of the aethermines, or some comms will become ridiculously expensive. Probably between 5 gold per (for meat etc) up to 50 gold per (for steel), with corresponding differences for upkeeping/…
Direct deposit is something you need to set up over there? Over here, it's the rule rather than the exception to have the employer deposit directly into your account; heck, I don't think there are many employers that even offer any other alternative…
To a degree, I agree. I'd rather not see the pure necessities get a gold outlay, which would essentially mean all of herbs and alchemy. Luxury items, however, I can see getting an outlay (which would include pretty much all of Artisan, Tailoring and…
If gold actually gets some value (and the gold influx decreases), odds are credit prices will decrease. Of course, it won't happen overnight, but it'll probably happen. The collective gold deposits of rich people will dampen the effects a fair bit t…
I think I've said all I've got to say in this thread already... Also, I don't have a clan slot, and I'm not very active, so I wouldn't really be able to make any suggestions that aren't over the forums anyway.
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Well, yeah, it would. I have a hard time seeing a lot of people paying a whole bunch of credits without any kind of return at all though... Plus, how would it work exactly? Would the owner have to give the artifact to the dweller in order …
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To be fair, that pretty much described the ending to all of the four individual books too. I can't really say I regret reading them, but I definitely won't be reading them again; they're a very far cry from the Belgariad or the two Sparhaw…
Not sure exactly what you mean by that, but... The main point of the plinth would be to, again, reduce the amount of items in the stockroom/items in the game. Instead of 20 tags with Beauty, you'd have a single plinth with 20 uses. Yes, you'd have t…
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Could "easily" make it an enchanting plinth. Holds 10-20 charges, and can be used to put a single charge of the enchantment on an item. Once it's enchanted, back to using cubes as usual. Would couple well with an item generator for rings e…
Another design-, shopkeeping- and goldsink-related idea: Item generators (of sorts)! Essentially, you'd set it to a design, shove in enough comms to keep it going, add a gold fee for the imps working inside of it, put it in a shop and price it as yo…
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To a degree, it actually will. Right now, shopkeepers are having a hard time turning a profit because there are too many trans tradespeople who don't value gold at all; they'll make stuff for people and even supply the comms, simply becaus…
Oh, and just to be clear: I'm not advocating massively increased costs as gold sinks. The small-time gold sinks should stay as they are; no bumping the price of comms up by 400%. Rather, we need more "luxury" sinks; sinks that people can certainly g…
From a game-mechanism perspective, I don't think it matter if the goal is 80%, 90% or 100%. It'd be impossible to create a system that pulls exactly 85.4% of the gold generated out again; rather, what we need are things that are attractive to use, a…
Shouldn't the answer be pretty close to 100? I mean, even if the newbie who bashes up 1k gold to buy a sword doesn't spend that 1k on a gold sink, the person he gives that 1k gold should... Sure, there will always be those who stockpile gold for lat…
Also, re: gold sinks: Perhaps being able to run org-wide/personal lotteries? 10% of the sale price of tickets would go to the system (i.e. vanish), while 90% would go towards the runner of the lottery. Prizes would be set as text (so you'd be able t…
Ooh, it's 50k a RL day. For some reason, I thought it was 50k per IC day (I blame my insomnia and only having slept like 3 hours)... Yeah, that's perhaps a bit low; it could easily be upped to 100k at least. It'll still cut those who make that much …
A newbie won't make 50k per hour (at least no real newbie will), so they won't be affected by this at all. The people who made a lot of gold will still make a lot of gold, and they'll still be able to spend it on newbies.