I added in the "possibly" since some people might not. But yes, a large portion of my calorie intake will likely come from chocolates, nuts, marzipan and almond paste. Also, gingerbread (which is a totally valid kind of bread).
33 IC days. If used again before those 33 days are up, the duration is reset to 33 days (so it is possible to keep a room permanently guarded by refreshing it every RL day).
I work at a place where we all get the same salary. Which, y'know, kinda sucks since I'm essentially the sub-head of two different departments. The heads of each pretty much argue over who is to get me. I still don't make a penny more than a random …
If each of them was upped to 50%, and allowing them to stack, then people would start using them. I don't think you can go too far below that though...
I had major issues with remembering what I'd explored until I wrote my script that took care of all that remembering for me. Now, I've got a file that contains all the vnums of all the rooms I've entered, and it's made my explorer rank skyrocket. I …
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Pretty much everything Seren-related. The biggest chunk left after that (excluding guilds and temples) would be the Waste Storage Facility at 57 rooms.
You might have to have it to get it, but you can flex out of it while you're TM. Odds are you can't forget the trade permanently though, but you can certainly flex back and forth (I've done so plenty of times).
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Could be you explored one of the areas that were now removed but previously counted? That'd make your effective room count drop, while those who aren't active would keep their original count if they hadn't explored those areas.<…
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Yep. I honestly found out about the Forests essence-hunting on an alt in a city before I found out ICly on Ssaliss. And Ssaliss is on the ruling Court clan...
IIRC, terrained roms (that are not Glom/Seren terrained) have a 10% chance of killing 10 herbs in the room each day. If there are less than 10 herbs around, they die.
Also, hibernation doesn't care at all about how many herbs are in the r…
You could always leave it up to the orgs how many they want. If they want two, then give them two. I think that's a better approach than forcing three on them and having all three half-filled, rather than having two coalitions with a decent amount o…
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I don't think anyone's suggesting any advanced quests for skills at this point. Personally, I definitely agree with you in that instance; we don't want quests a'la the Cavalier quest for every skill. Small ones, however, would b…