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Ssaliss

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Ssaliss
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  • Or y'all can just let me Ascend already, and I'll try to cross the Immandivinus again. It's worth a shot, right?
  • I kinda wish there was a merchant god sometimes :(
  • You sip from the vials, just as usual, and I'd expect people to see you sipping from said vial as well.
  • In short:

    Domoths have three levels. Claiming bumps a domoth up a level, absolving drops it down a level. You can only absolve from the opposing domoth, and only if it has a higher level. If it's a tie in levels, Ascendant with the same s…
  • In case anyone's curious about the messages when packaging and assembling:

    You lay out the materials to construct a polished darkwood chair before you. Then, drawing on your reserves of power, you rig the components to assemble themselves…
  • Yay packaging! One minor problem though...

    "package203793"                         a package containing a polished darkwood chair
    "package206345"                         a package containing a polished darkwood desk

    Propri…
  • I've always found Monks to be the best bashers in the low-mid level ranges, because of tattoo armour. Load them up with DMP tattoos (which give double effect) and you'll have an armour value of (I think) 62/62. That, coupled with 20 DMP to various d…
  • Considering it's a semi-3v3 at this point, you can really go with any org. Fights rarely break out over anything other than domoths/villages/etc. though... Also, activity really depends on when you're around, I think. I see it go from being Mag-domi…
  • AFFS LIST and AFFS INFO <aff> should help you with those problems.
  • Anyway, don't go throwing your herbs away just yet. Most, if not all, herbs will still be used in alchemy to create the new cures (and other assorted things).
  • The only one I've seen announced as obsolete is Wormwood, in overhaul post 17:

    o Wormwood no longer has any funtionality as a curative.
  • (Quote) Mitosis.
  • (Quote) While true, there was a changelog a while back that said this (bolded for empathis):

       o If you are the trademaster of a City/Commune Tattoos cartel, and permanently forget Tattoos, you will now
       correctly lose the trade…
  • Can you be a trademaster of several org cartels at once, provided you become trademaster when you're flexed to that trade? Or can you only be trademaster of one trade at a time?
  • Quick question: Are you holding back on overhaul releases due to Ascension (meaning there'll be a deluge of changes once it's done, assuming you're prepping things in the meantime), or are there other things that are holding it back?
  • (Quote) So what you're saying is that if it weren't for you, Talan would have far more kids?
  • *creates a pure-bread Trill that explicitly lays eggs*
  • As soon as you get venomous spiders and venomous wasps and venomous zombies and venomous bats and... gee, is there anything in Glom that isn't venomous? Much like there's nothing in Australia that isn't venomous.
  • Glomdoring is clearly the Australia of Lusternia. Coincidentally, Australia (and New Guinea) is where monotremes live.
  • (Quote) While true, I think we can safely conclude that Trill are neither platypus or echidnas. Also, Trill aren't native to Glomdoring.
  • Wouldn't this also depend on (or result in) a discussion on whether or not Trill (and Dracnari) have breasts or not?
  • Oh. I thought I read somewhere that brewmeisters couldn't benefit from cartels at all. Huh.
  • It's not like you need to though, given that you can change the desc of a manse to make a landscape into anything you want, as opposed to portraits, which must be of a target.
  • I'm starting to wonder if it's part of Absinthe in Brewmeister.

    EDIT: Although since Brewmeisters can't be part of cartels, that'd mean no non-public designs, which would be weird.
  • (Quote) Unfortunately, I'm not sure where Tequila fits into tradeskills. It's not in Cooking Spirits anyway, so I can't make any :(
  • While I'd love that change, it'll never happen because of the cord.
  • Traps, at least, can be used as a precedent of things that don't have TFs affect abilities beyond the cap, so they're relevant to the discussion in that regard. And if illusions are the same way, then that precedent is even stronger. Personally I'd …
  • (Quote) I think similar instances have been fixed though. Wasn't traps changed to have transcendent as the maximum efficiency when it comes to disarming, regardless of any favours?
  • Another simple idea: GET ALL FROM <x>.
  • (Quote) Well... that would be in line with what I wrote above. Glom does technically ban trade with Glom enemies. Although when it comes to aethershops, odds are we won't bother too much, unless it's a special case.