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Perhaps most of us have had the experience in some game of showing up getting hit with some ungodly stun or one-shoted by damage. As you say it isn't the dying so much as it is either not much you can do about a situation or hig…
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Not really investing on if they're changed, but IIRC you don't even have to stop combat to use them. Even if you can't you can just add them before you start the fight.
While there are four physical cures being introduced, I'm not convinced things like fire and frost are going away. Writhe isn't. The special class ones are possibly close to 35ish alone. It is one thing to cut the number of cures, but keep in mind t…
Sensitivity is one of those skills that seems we could and should do away with. it shouldn't be needed in either 1 vs 1 or group combat. if anything it seems like one of those skills that might make…
I think there's a bit of a tendency for some to assume if there's envoys to leave it up to them. I hadn't heard about the test server being open to the general public, not that you said it was.
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Why? Why wouldn't it be 10 (20 with the spatula)? it isn't as if cooks can use kegs to increase how much to make? On the plus side nice there's a bone tossed to cooks in this system.
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Seems for the best. Lore is great to have and it is fun to Google to see where ideas like High Magic names, etc come from, but keeping cures simple to understand seems best.
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For me part of the problem is the bug list is just too big of a black hole where bugs often doing with quests get lost. Incoming bugs are checked and assigned, from there it could be tied into the QUEST command as possibly down …