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The thing is you don't have to be on at 3 am. That they generate sands at the same time each year while true doesn't seem to matter given that the year rotates and given that they don't have to be gathered on the game day. …
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I am not insulting anyone by conveying what studies show and the current consensus of security experts. The natural reaction to complexity for humans is to simplify, to ignore, or even to write down passwords.
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If you are looking for a way to allow people to use more. What if any over what they were allowed though skill were consumed? There are a ton of low level gestalts people sit on with little real use.
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It turns out is can be easier to hack. As I said some of this is counter intuitive. Now before your brain explodes with you thinking I don't understand basic math. Refer back to the first, third and fifth panels.
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Adding length is a step in the right direction. Adding the ability to use pass phrases is a major step in the right direction. The announcement doesn't say what the new max length for passwords is, so for now let's assume it is …
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I think you've brought up the short-comings pretty fairly. I would agree that being in a covenant doesn't seem to give you the tools you need to address the problem. I would add, that as a GA wouldn't your rather hand pick the o…
Most the time the ambassador just is not doing any of this, at least not fully. If it is enemy statuses it is usually the org and it seems overkill to me to have an office to clear enemy city/commune status, especially when the council can and often…
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I think part of the problem here is that people are hearing comic and fail to understand that the person behind this particular strip knows their stuff.
The writer is conveying why you should not implement passwords t…
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The point is it really doesn't. The point of the comic is those requirements make for less secure passwords. You can argue that 8 is more secure than 4, but as the comic explains, you can just brute force those. Not to mention I…
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I just wanted to point out it will be cheaper for most people to fly to Vegas than to nearly any other place someone would pick. That's why so many organizations pick vegas. Even if that were not, or is not the case rooms will a…
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You can hunt them for 5, you can beat them to the punch, you can follow them around, you can set up watch on spheres. You can meld your area home area. You could even as CL not treat the people who were trying to empower your co…
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You can't lock them down unless other people are going to let you or unless you hunt them every single weave. If you hunt them 2-3 days, someone can start 4 days earlier. Yes, you might lock out all most of them and then you get…
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I seen a few people struggle to find anyone who can teach them a rarer tertiary skill. Is there really any reason to protect non-guild specific skills? Does everything need a vote? Just let them learn healing, runes, acro, etc f…
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I'm not sure this would be better. It would likely lead to the strongest group just going on a rampage. If the problem is distribution, I'm not sure your solution accomplishes that well.
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the problem with doing this is you then create the situation where groups can lock out certain individuals. Hey, take seal A instead of B, since then so-and-so won't get a seal and your friend does.
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Here's something that bugs me. If the server, when profiling, timestamped incoming commands and then logged the first command to break lag within a set period, which takes over a certain amount of time to complete. Then it would…
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Thanks for posting Hadulph. As I tried to explain in game my feeling is neither the admin or the player base are really capable of seeing the game as it appears to new players.
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Unless there's two kinds of drops that doesn't always seem to be the case. However, unless you can no longer summon people out of modules I think people are making too much of a big deal about 'needing to kill players for percei…