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Xenthos · Shadow Lord

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Xenthos
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  • Dailies are a pretty common thing in most MMOs now, no?  They generally all seem to be built around getting the player to regularly log on and do tasks for a period of time (where the time period varies).
  • @Merlose I definitely added plays because sometimes, you are on the stage, the weave has passed, and you are missing out on the time that you could be out the…
  • Daily credits as an incentive are a great thing.  They get people the ability to work for stuff in-game, make progress towards goals, etc.
    I am just really concerned by the statements here that if people like me complete quests "too f…
  • I think this 2-hour-thing needs to go away.  Remove the firm goal.  Readjust.  Different players will get things at different rates, and that's okay.  Focus on making sure that players who are not Big Spenders can make progress towards the dail…
  • (Quote)
    Influencing is MUCH slower.
    If you rebalance quest rewards based on people having fast travel / fast killing of quest-required NPCs, then you drastically slow down the people who don't and make their life worse.  I don'…
  • So someone who has a gnome weapon as their artifact would hunt better than someone with a pile of trade artifacts, AND get better ticks to boot?
    Just having artifacts != having hunting artifacts, different people buy different things.…
  • Ideas on changes:
    1) Add a new hunting tick at 250 points.  Leave the remaining at 500-point-intervals.
    - This won't have a dramatic effect on top hunters anyways.  It puts things much more in reach for the lower.  If someon…
  • (Quote)
    What does this mean?  I have 7cr, 11cr, and 4cr quests scoped out that I can do in 10 minutes or less each.  If I just do them I can get my dailies done in 30-40 minutes.  I intentionally slow myself down by getting things other …
  • (Quote)
    That is a fair point, actually, and something to keep in mind.  When I say it feels reasonable, I am looking at it from the standpoint of someone who does have all that stuff.
    Note that I wouldn't actually be upset if w…
  • The problem with making Demigods do more for these is that it means when demigods do them, there are less of these resources for non-demigods.
    Let's say even 2 demigods try to get 2 ticks each via comm-quests.  That means they're soak…
  • Have you seen that ritual?  It is somewhat disturbing.
  • As was pointed out in a previous thread, being demigod doesn't equate to "excelling at triumphing in the main areas of the game." Mostly it means "Joined a few astral bashes and got Demigod pretty swiftly."  Assuming that demigod = fully conver…
  • I would also really like to see what your ideas are, btw!
  • I wouldn't mind seeing some cult tweaks like that.
    1) Ability to be marked by your cult leader as "viceAvatar".
    - You must have bought the cult demipower (make available to non-Avatars)
    - Lets you use any cul…
  • (Quote)
    You can sheathe/draw weapons from your frogges.  This ignores gripping, if active (so you don't have to relax it, unlike unwielding).  You can also DRAW WEAPON or DRAW WEAPON SALUTE for unique wield messages.
    I prefer i…
  • One thing that I have brought up before is a power based on the premise of wondercrystals.  It is a leveled power that you can buy for increasing amounts of essence (10 mil base, + 10mil per level, capping at 100mil for every level past 10).  I…
  • In game the basic frogge is a leather loop that can be hooked around a belt or an armour strap.  It has a metal loop that is large enough for the haft of a weapon; you drop that end into the metal loop and then it hangs there, because the business e…
  • Also there need to be a couple more public tessen/nunchaku frogges.  I put a very basic pair in yesterday when I was unable to find others, but it would be nice for a couple more options when there are newbies who cannot find an in-org forger on a t…
  • (Quote) Who was influencing with 500ish shoes..?
  • That flag is if the mortal reviewers are unsure about something and think it needs it to be reviewed by the final arbiters, basically.
  • The place of the womb.
    The corrosiveness of the taint sickens the land. Peculiar, glowing organic machinery rests within this wide, square cavern. Webs of pulsing veins of emerald translucent flesh pass revolting semi-congealing liquid between …
  • My understanding of critiquing is that it is more meant as a check to make sure people aren't doing obviously terrible stuff (plagiarizing, insane/obviously OOC junk, etc)?  I think you may be able to critique for obviously not proofreading for…
  • (Quote) Haven't you been reading these logs?!
  • I am not good at poking Divine.  I always feel like I am bothering you (regardless of whether I am or not, personal feeling thing).  But if you drop a feeler out I usually will jump for it!
  • (Quote)
    And it should automatically stop trying to cure deafness when keepup truehearing is activated.  Chowing down on curatives uselessly is wasteful.  (I had a bug report on this, was it ever fixed?  I just have my toggle pushing in t…
  • How do I go about getting Jairkak permanently obliterated? :p
  • (Quote)
    SSC is great...  but when it breaks it is incredibly offputting.  And that can (and has) reduced engagement from people who aren't sure how to go about fixing / working around its shortcomings.
    It is also basical…
  • ..?  SSC is one of THE selling points for new players.  "You don't need a programming degree to be able to do even the most basic of things."  It is a major draw for returning players, too.  "What system do I have to buy?"  "None, SSC ON!"
  • Add hyperpyramids to the ashop..!
    Imo reviewing the ashop isn't a bad idea, but melders/SSC are a higher priority.
  • I totally and absolutely agree with not forcing people to play a God they don't feel happy with.  My general thought for a long time has been related to the "second side" as you put it; being encouraged to reach out and make the game more livel…