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? No, noses were given because people asked what would be a cool whimsical artifact (they were sold for dingbats and the definition of dingbat arties was "whimsical, maybe kinda useful gnomish detritus"). It was a way to …
I thought 3s was too short. Similarly I think 30s is too long. Still, the delayed activation is the solution I prefer and it should be pretty easy to change the number around a bit if needed in the future. And who knows, maybe 30s will be fine, n…
I think you mis-read: I'm pointing out that all of these bolded things have something trackable which is not librarian/culture minister/trademaster, and thus those should be taggable for an entry when the thing is completed. It …
I think I get where you are coming from here, but the design was not to be competitive with other esteem generation but instead to be roughly equivalent to just offering the things (though a little bit worse).
In the past this kind of thing has been brought up, but never really has taken off. In the end the suggestions end up making combat harder to get into for people, need to end up having different groups / command channels, ignore some calls and prio…
Why are you comparing esteem from the corpse to esteem from influencing? Corpses are painfully undervalued and simply cannot be directly compared; esteem has a +300% bonus that corpses do not (from the shrunken l40 figurine).
There are a bunch of things that mitigate weather effects already. There is something that reduces them when mounted, for example, and the Weatherproof demi power. The advantage to a weather changing thing is that it would help other people t…
It is not a guarantee of success, but using it has a very high chance of rolling the 10 (permanent) and I was greatly impressed at how easy it was compared to without it.
I was kind of thinking of the enhance being a "purification" of the esteem contents, making them more potent. I ended up not describing it that way because the esteem quantity actually increases, and didn't want to be suggesting something that was …
The original suggestion that led to gnome weapons was "an artifact that split your attack into up to three different streams" (so it would work on class attacks, wands, whatever).
I think that influence counter needs to go away, actually. It just messes things up. There are plenty of leprechauns around now, so let people influence more than 6. They're not gonna take everything every single hour any more! This way it …
And it's not presents any more, though it does say that in a few places still. It's 1 coin per weave, for 6 shamrocks. The things are also now a lot easier to influence so newer folk can go out and do it themselves! All around a good set of chang…
+25 sounds about right actually. Thanks for checking! I've got a room at 170% in my manse, and one at 165%, but I guess I could have stuffed a bit more in.
It has been brought up before. It makes chasing trivial. Some people like that, some don't. "Being around a long time" doesn't make it immune to discussion though, the point of the thread is to raise concerns people have!
Are you sure? I see an envoy report suggesting changing to give them scent, and I found the racial report spreadsheet used to design the new races before they went live... it is a influence buff on that spreadsheet.
Also, what race had scent? Iirc Illithoid had something akin to Scan. It showed people in the area but not room names (it ignored the outdoor / indoor flag though, unlike scan). Am I misremembering that?
Just as a note Niwynne, in-game I am on the same side as Veyils and Enadonella, but I am disagreeing on effects like IllSelf here. We can agree / disagree without being org driven!
No, the report writer submitted a different report, so that one is locked out for about 1.5 months. It would require someone else picking it up / rewriting it / burning their slot and no changes for a minimum of 2.5 rl months.
@Niwynne When is your play time? There are usually a couple of Celestians around near the weave, so I am assuming not then. Unfortunately that is where I am…